sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather than a temporary UI setting. This will allow more consistency when caching.
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@@ -374,7 +374,7 @@ NodeInput *MathNode::ProcessesSamplesFrom(const NodeValueDatabase &value) const
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return nullptr;
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}
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void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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// This function is only used for sample+number pairing
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NodeInput* number_input = (ProcessesSamplesFrom(values) == param_a_in_) ? param_b_in_ : param_a_in_;
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@@ -49,7 +49,7 @@ public:
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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NodeInput* param_a_in() const;
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NodeInput* param_b_in() const;
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