sequence: made divider a sequence parameter rather than a viewer parameter

Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
This commit is contained in:
itsmattkc
2020-06-08 14:41:35 +10:00
parent ee3fa529cb
commit 430561e2ac
81 changed files with 549 additions and 508 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ NodeInput *VolumeNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();