sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather than a temporary UI setting. This will allow more consistency when caching.
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@@ -69,7 +69,7 @@ NodeInput *PanNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
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return samples_input_;
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}
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void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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if (params.channel_count() != 2) {
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// This node currently only works for stereo audio
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@@ -39,7 +39,7 @@ public:
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virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void Retranslate() override;
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@@ -68,7 +68,7 @@ NodeInput *VolumeNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
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return samples_input_;
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}
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void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
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@@ -39,7 +39,7 @@ public:
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virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void Retranslate() override;
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@@ -374,7 +374,7 @@ NodeInput *MathNode::ProcessesSamplesFrom(const NodeValueDatabase &value) const
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return nullptr;
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}
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void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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// This function is only used for sample+number pairing
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NodeInput* number_input = (ProcessesSamplesFrom(values) == param_a_in_) ? param_b_in_ : param_a_in_;
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@@ -49,7 +49,7 @@ public:
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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NodeInput* param_a_in() const;
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NodeInput* param_b_in() const;
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+1
-1
@@ -492,7 +492,7 @@ NodeInput* Node::ProcessesSamplesFrom(const NodeValueDatabase &) const
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return nullptr;
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}
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void Node::ProcessSamples(const NodeValueDatabase &, const AudioRenderingParams&, const SampleBufferPtr, SampleBufferPtr, int) const
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void Node::ProcessSamples(const NodeValueDatabase &, const AudioParams&, const SampleBufferPtr, SampleBufferPtr, int) const
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{
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}
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+1
-1
@@ -216,7 +216,7 @@ public:
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/**
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* @brief If ProcessesSamples() is true, this is the function that will process them.
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*/
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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/**
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* @brief Returns the input with the specified ID (or nullptr if it doesn't exist)
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@@ -76,8 +76,8 @@ public:
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return audio_params_;
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}
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void set_video_params(const VideoParams& video);
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void set_audio_params(const AudioParams& audio);
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void set_video_params(const VideoParams &video);
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void set_audio_params(const AudioParams &audio);
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rational GetLength();
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