sequence: made divider a sequence parameter rather than a viewer parameter

Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
This commit is contained in:
itsmattkc
2020-06-08 14:41:35 +10:00
parent ee3fa529cb
commit 430561e2ac
81 changed files with 549 additions and 508 deletions
+1 -1
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@@ -69,7 +69,7 @@ NodeInput *PanNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
return samples_input_;
}
void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
void PanNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams &params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
if (params.channel_count() != 2) {
// This node currently only works for stereo audio
+1 -1
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@@ -39,7 +39,7 @@ public:
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void Retranslate() override;
+1 -1
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@@ -68,7 +68,7 @@ NodeInput *VolumeNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
+1 -1
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@@ -39,7 +39,7 @@ public:
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void ProcessSamples(const NodeValueDatabase& values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void Retranslate() override;
+1 -1
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@@ -374,7 +374,7 @@ NodeInput *MathNode::ProcessesSamplesFrom(const NodeValueDatabase &value) const
return nullptr;
}
void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioParams &params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
// This function is only used for sample+number pairing
NodeInput* number_input = (ProcessesSamplesFrom(values) == param_a_in_) ? param_b_in_ : param_a_in_;
+1 -1
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@@ -49,7 +49,7 @@ public:
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
NodeInput* param_a_in() const;
NodeInput* param_b_in() const;
+1 -1
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@@ -492,7 +492,7 @@ NodeInput* Node::ProcessesSamplesFrom(const NodeValueDatabase &) const
return nullptr;
}
void Node::ProcessSamples(const NodeValueDatabase &, const AudioRenderingParams&, const SampleBufferPtr, SampleBufferPtr, int) const
void Node::ProcessSamples(const NodeValueDatabase &, const AudioParams&, const SampleBufferPtr, SampleBufferPtr, int) const
{
}
+1 -1
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@@ -216,7 +216,7 @@ public:
/**
* @brief If ProcessesSamples() is true, this is the function that will process them.
*/
virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
virtual void ProcessSamples(const NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
/**
* @brief Returns the input with the specified ID (or nullptr if it doesn't exist)
+2 -2
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@@ -76,8 +76,8 @@ public:
return audio_params_;
}
void set_video_params(const VideoParams& video);
void set_audio_params(const AudioParams& audio);
void set_video_params(const VideoParams &video);
void set_audio_params(const AudioParams &audio);
rational GetLength();