sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather than a temporary UI setting. This will allow more consistency when caching.
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@@ -68,7 +68,7 @@ void AudioOutputManager::ResetToPushMode()
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}
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}
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void AudioOutputManager::SetParameters(AudioRenderingParams params)
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void AudioOutputManager::SetParameters(AudioParams params)
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{
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device_proxy_.SetParameters(params);
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}
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