multicam: finished UI implementation
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@@ -300,13 +300,11 @@ NodeValueDatabase RenderProcessor::GenerateDatabase(const Node *node, const Time
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if (const MultiCamNode *multicam = dynamic_cast<const MultiCamNode*>(node)) {
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if (Node::ValueToPtr<MultiCamNode>(ticket_->property("multicam")) == multicam) {
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int sz = multicam->InputArraySize(multicam->kSourcesInput);
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NodeValueTableArray arr;
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int sz = multicam->GetSourceCount();
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QVector<TexturePtr> multicam_tex(sz);
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for (int i=0; i<sz; i++) {
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ProcessInputElement(arr, multicam, multicam->kSourcesInput, i, range);
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NodeValue val = GenerateRowValueElement(multicam, multicam->kSourcesInput, i, &arr.at(i), range);
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NodeValueTable t = GenerateTable(multicam->GetConnectedRenderOutput(multicam->kSourcesInput, i), range, multicam);
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NodeValue val = GenerateRowValueElement(multicam, multicam->kSourcesInput, i, &t, range);
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ResolveJobs(val);
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multicam_tex[i] = val.toTexture();
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