nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
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@@ -291,10 +291,12 @@ bool NodeViewScene::GetEdgesAreCurved() const
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void NodeViewScene::SetEdgesAreCurved(bool curved)
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{
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curved_edges_ = curved;
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if (curved_edges_ != curved) {
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curved_edges_ = curved;
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foreach (NodeViewEdge* e, edge_map_) {
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e->SetCurved(curved_edges_);
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foreach (NodeViewEdge* e, edge_map_) {
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e->SetCurved(curved_edges_);
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}
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}
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}
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