audio: moved output to its own high priority thread

macOS audio playback failed due to audio being processed in the main thread.
Now all audio playback has been placed into its own high priority thread to
always keep up better with the operating system's demands.
This commit is contained in:
itsmattkc
2020-04-21 19:31:29 +10:00
parent 05eae1e28a
commit 412a6dfdc2
6 changed files with 133 additions and 166 deletions
+50 -68
View File
@@ -48,31 +48,18 @@ AudioManager *AudioManager::instance()
void AudioManager::RefreshDevices()
{
if (refresh_thread_) {
return;
}
input_devices_.clear();
output_devices_.clear();
// Refreshing devices can take some time, so we do it in a separate thread
refresh_thread_ = new QThread(this);
connect(refresh_thread_, &QThread::finished, refresh_thread_, &QThread::deleteLater);
refresh_thread_->start(QThread::IdlePriority);
AudioRefreshDevicesObject* refresher = new AudioRefreshDevicesObject();
connect(refresher, &AudioRefreshDevicesObject::ListsReady, this, &AudioManager::RefreshThreadDone, Qt::QueuedConnection);
refresher->moveToThread(refresh_thread_);
QMetaObject::invokeMethod(refresher,
"Refresh",
Qt::QueuedConnection);
output_watcher_.setFuture(QtConcurrent::run(QAudioDeviceInfo::availableDevices, QAudio::AudioOutput));
input_watcher_.setFuture(QtConcurrent::run(QAudioDeviceInfo::availableDevices, QAudio::AudioInput));
}
bool AudioManager::IsRefreshing()
bool AudioManager::IsRefreshingOutputs()
{
return refresh_thread_;
return output_watcher_.isRunning();
}
bool AudioManager::IsRefreshingInputs()
{
return input_watcher_.isRunning();
}
void AudioManager::PushToOutput(const QByteArray &samples)
@@ -82,12 +69,19 @@ void AudioManager::PushToOutput(const QByteArray &samples)
void AudioManager::StartOutput(const QString &filename, qint64 offset, int playback_speed)
{
output_manager_.PullFromDevice(filename, offset, playback_speed);
QMetaObject::invokeMethod(&output_manager_,
"PullFromDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, filename),
Q_ARG(qint64, offset),
Q_ARG(int, playback_speed));
}
void AudioManager::StopOutput()
{
output_manager_.ResetToPushMode();
QMetaObject::invokeMethod(&output_manager_,
"ResetToPushMode",
Qt::QueuedConnection);
}
void AudioManager::SetOutputDevice(const QAudioDeviceInfo &info)
@@ -136,7 +130,12 @@ void AudioManager::SetOutputDevice(const QAudioDeviceInfo &info)
}
if (info.isFormatSupported(format)) {
output_manager_.SetOutputDevice(info, format);
QMetaObject::invokeMethod(&output_manager_,
"SetOutputDevice",
Qt::QueuedConnection,
Q_ARG(const QAudioDeviceInfo&, info),
Q_ARG(const QAudioFormat&, format));
output_is_set_ = true;
} else {
qWarning() << "Output format not supported by device";
}
@@ -148,7 +147,10 @@ void AudioManager::SetOutputParams(const AudioRenderingParams &params)
if (output_params_ != params) {
output_params_ = params;
output_manager_.SetParameters(params);
QMetaObject::invokeMethod(&output_manager_,
"SetParameters",
Qt::QueuedConnection,
OLIVE_NS_ARG(AudioRenderingParams, params));
// Refresh output device
SetOutputDevice(output_device_info_);
@@ -190,35 +192,35 @@ void AudioManager::ReverseBuffer(char *buffer, int buffer_size, int sample_size)
}
AudioManager::AudioManager() :
output_is_set_(false),
input_(nullptr),
input_file_(nullptr),
refresh_thread_(nullptr)
input_file_(nullptr)
{
RefreshDevices();
output_thread_.start(QThread::TimeCriticalPriority);
output_manager_.moveToThread(&output_thread_);
connect(&output_manager_, &AudioOutputManager::OutputNotified, this, &AudioManager::OutputNotified);
connect(&output_watcher_, &QFutureWatcher< QList<QAudioDeviceInfo> >::finished, this, &AudioManager::OutputDevicesRefreshed);
connect(&input_watcher_, &QFutureWatcher< QList<QAudioDeviceInfo> >::finished, this, &AudioManager::InputDevicesRefreshed);
}
AudioManager::~AudioManager()
{
if (refresh_thread_) {
refresh_thread_->quit();
refresh_thread_->wait();
}
QMetaObject::invokeMethod(&output_manager_, "Close", Qt::QueuedConnection);
output_thread_.quit();
output_thread_.wait();
}
void AudioManager::RefreshThreadDone()
void AudioManager::OutputDevicesRefreshed()
{
AudioRefreshDevicesObject* refresher = static_cast<AudioRefreshDevicesObject*>(sender());
output_devices_ = refresher->output_devices();
input_devices_ = refresher->input_devices();
output_devices_ = output_watcher_.result();
QString preferred_audio_output = Config::Current()["PreferredAudioOutput"].toString();
if (!output_manager_.OutputIsSet()
if (!output_is_set_
|| (!preferred_audio_output.isEmpty() && output_device_info_.deviceName() != preferred_audio_output)) {
if (preferred_audio_output.isEmpty()) {
SetOutputDevice(QAudioDeviceInfo::defaultOutputDevice());
@@ -232,6 +234,13 @@ void AudioManager::RefreshThreadDone()
}
}
emit OutputListReady();
}
void AudioManager::InputDevicesRefreshed()
{
input_devices_ = input_watcher_.result();
QString preferred_audio_input = Config::Current()["PreferredAudioInput"].toString();
if (input_ == nullptr
@@ -248,34 +257,7 @@ void AudioManager::RefreshThreadDone()
}
}
// Clean up refresher object
refresh_thread_->quit();
refresh_thread_ = nullptr;
refresher->deleteLater();
emit DeviceListReady();
}
AudioRefreshDevicesObject::AudioRefreshDevicesObject()
{
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesObject::input_devices()
{
return input_devices_;
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesObject::output_devices()
{
return output_devices_;
}
void AudioRefreshDevicesObject::Refresh()
{
output_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
input_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioInput);
emit ListsReady();
emit InputListReady();
}
OLIVE_NAMESPACE_EXIT