overhauled render classes to support video AND audio

Major refactoring work to try sharing as much code as possible between the
video renderers and audio renderers, as well as make them as
platform-independent as possible.
This commit is contained in:
itsmattkc
2019-11-15 13:50:58 +09:00
parent 9a44e656b5
commit 40b3879440
26 changed files with 628 additions and 299 deletions
+44 -172
View File
@@ -1,7 +1,5 @@
#include "videorenderworker.h"
#include <QThread>
#include "common/define.h"
#include "node/node.h"
#include "render/pixelservice.h"
@@ -43,8 +41,8 @@ void VideoRenderWorker::RenderInternal(const NodeDependency& path)
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
{
// Resolve BlockList
if (n->IsBlock() && (n = ValidateBlock(n, time)) == nullptr) {
return;
if (n->IsBlock()) {
n = ValidateBlock(static_cast<Block*>(n), time);
}
// Add this Node's ID
@@ -55,42 +53,44 @@ void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, c
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
// Get time adjustment
TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
if (input->dependent()) {
// Get time adjustment
TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
// For a single frame, we only care about one of the times
rational input_time = range.in();
// For a single frame, we only care about one of the times
rational input_time = range.in();
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
DecoderPtr decoder = ResolveDecoderFromInput(input);
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
DecoderPtr decoder = ResolveDecoderFromInput(input);
if (decoder != nullptr) {
// Add footage details to hash
if (decoder != nullptr) {
// Add footage details to hash
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
// Footage timestamp
hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
// Footage timestamp
hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
// FIXME: Add colorspace and alpha assoc
// FIXME: Add colorspace and alpha assoc
}
}
}
}
@@ -115,165 +115,40 @@ void VideoRenderWorker::CloseInternal()
download_buffer_.clear();
}
QList<NodeInput*> VideoRenderWorker::ProcessNodeInputsForTime(Node *n, const TimeRange &time)
{
QList<NodeInput*> connected_inputs;
// Now we need to gather information about this Node's inputs
foreach (NodeParam* param, n->parameters()) {
// Check if this parameter is an input and if the Node is dependent on it
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
if (input->dependent()) {
// If we're here, this input is necessary and we need to acquire the value for this Node
if (input->IsConnected()) {
// If it's connected to something, we need to retrieve that output at some point
connected_inputs.append(input);
} else {
// If it isn't connected, it'll have the value we need inside it. We just need to store it for the node.
input->set_stored_value(input->get_value_at_time(n->InputTimeAdjustment(input, time).in()));
}
// Special types like FOOTAGE require extra work from us (to decrease node complexity dealing with decoders)
if (input->data_type() == NodeParam::kFootage) {
input->set_stored_value(0);
DecoderPtr decoder = ResolveDecoderFromInput(input);
// By this point we should definitely have a decoder, and if we don't something's gone terribly wrong
if (decoder != nullptr) {
FramePtr frame = decoder->Retrieve(time.in());
if (frame != nullptr) {
QVariant value = FrameToTexture(frame);
input->set_stored_value(value);
}
}
}
}
}
}
return connected_inputs;
}
void VideoRenderWorker::RenderAsSibling(NodeDependency dep)
{
NodeOutput* output = dep.node();
Node* original_node = output->parent();
Node* node;
rational time = dep.in();
QList<NodeInput*> connected_inputs;
QVariant value;
// Set working state
working_++;
qDebug() << "Processing" << original_node->id() << original_node;
//qDebug() << "Processing" << original_node->id() << original_node;
original_node->LockProcessing();
// Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive
// nodes based on time and we might need to locate which Block to attach to
if ((node = ValidateBlock(original_node, time)) == nullptr) {
// ValidateBlock() may have returned nullptr if there was no Block found at this time so no texture to return
output->cache_value(dep.range(), 0);
if (original_node->IsBlock()) {
node = ValidateBlock(static_cast<Block*>(original_node), time);
original_node->UnlockProcessing();
goto end_render;
}
if (original_node != node) {
// Ensure output is the output matching the node as it may have changed
output = static_cast<NodeOutput*>(node->GetParameterWithID(output->id()));
if (original_node != node) {
// Ensure output is the output matching the node as it may have changed
output = static_cast<NodeOutput*>(node->GetParameterWithID(output->id()));
// Switch locks
original_node->UnlockProcessing();
node->LockProcessing();
qDebug() << "Deftly switched from" << original_node->id() << original_node << "to" << node->id() << node;
}
// Check if the output already has a value for this time
if (output->has_cached_value(dep.range())) {
// If so, we don't need to do anything, we can just send this value and exit here
dep.node()->cache_value(dep.range(), output->get_cached_value(dep.range()));
qDebug() << "Found a cached value on" << node->id() << output->id() << "at" << dep.range().in() << "-" << dep.range().out();
node->UnlockProcessing();
goto end_render;
}
// We need to run the Node's code to get the correct value for this time
connected_inputs = ProcessNodeInputsForTime(node, dep.range());
// For each connected input, we need to acquire the value from another node
while (!connected_inputs.isEmpty()) {
// Remove any inputs from the list that we have valid cached values for already
for (int i=0;i<connected_inputs.size();i++) {
NodeInput* input = connected_inputs.at(i);
NodeOutput* connected_output = input->get_connected_output();
TimeRange input_time = node->InputTimeAdjustment(input, dep.range());
if (connected_output->has_cached_value(input_time)) {
// This output already has this value, no need to process it again
input->set_stored_value(connected_output->get_cached_value(input_time));
connected_inputs.removeAt(i);
i--;
}
// Switch locks
original_node->UnlockProcessing();
node->LockProcessing();
}
// For every connected input except the first, we'll request another Node to do it
int input_for_this_thread = -1;
for (int i=0;i<connected_inputs.size();i++) {
NodeInput* input = connected_inputs.at(i);
// If this node is locked, we assume it's already being processed. Otherwise we need to request a sibling
if (!input->get_connected_node()->IsProcessingLocked()) {
if (input_for_this_thread == -1) {
// Store this later since we can process it on this thread as we wait for other threads
input_for_this_thread = i;
} else {
TimeRange input_time = node->InputTimeAdjustment(input, dep.range());
emit RequestSibling(NodeDependency(input->get_connected_output(),
input_time));
}
}
}
if (input_for_this_thread > -1) {
// In the mean time, this thread can go off to do the first parameter
NodeInput* input = connected_inputs.at(input_for_this_thread);
TimeRange input_range = node->InputTimeAdjustment(input, dep.range());
RenderAsSibling(NodeDependency(input->get_connected_output(),
input_range));
input->set_stored_value(input->get_connected_output()->get_cached_value(input_range));
connected_inputs.removeAt(input_for_this_thread);
} else {
// Nothing for this thread to do. We'll wait 0.5 sec and check again for other nodes
// FIXME: It would be nicer if this thread could do other nodes during this time
QThread::msleep(500);
}
}
// By this point, the node should have all the inputs it needs to render correctly
// Check if we have a shader for this output
if (OutputIsShader(output)) {
// Run code
value = RunNodeAsShader(output);
} else {
// Generate the value as expected
value = node->Value(output);
node = original_node;
}
value = ProcessNodeNormally(NodeDependency(output, dep.range()));
// Place the value into the output
output->cache_value(dep.range(), value);
dep.node()->cache_value(dep.range(), value);
@@ -281,13 +156,10 @@ void VideoRenderWorker::RenderAsSibling(NodeDependency dep)
// We're done!
node->UnlockProcessing();
end_render:
// End this working state
working_--;
}
void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
{
working_++;
@@ -305,7 +177,7 @@ void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant t
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
qDebug() << "Saving to" << filename;
//qDebug() << "Saving to" << filename;
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, download_buffer_.data());
out->close();