reimplemented adding/removing/connecting/disconnecting
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@@ -139,12 +139,16 @@ private:
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Menu *CreateAddMenu(Menu *parent);
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void CreateNewEdge(NodeViewItem *output_item, const QPoint &mouse_pos);
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void PositionNewEdge(const QPoint &pos);
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void PasteNodesInternal(const QVector<Node*> &duplicate_nodes = QVector<Node *>());
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void AddContext(Node *n);
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void RemoveContext(Node *n);
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bool IsItemAttachedToCursor(NodeViewItem *item) const;
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class NodeViewAttachNodesToCursor : public UndoCommand
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{
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public:
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@@ -171,43 +175,18 @@ private:
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QPointF original_pos;
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};
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class NodeViewItemPreventRemovingCommand : public UndoCommand
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{
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public:
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NodeViewItemPreventRemovingCommand(NodeView *view, Node *node, bool prevent_removing) :
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view_(view),
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node_(node),
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new_prevent_removing_(prevent_removing)
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{}
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virtual Project * GetRelevantProject() const override
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{
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return node_->project();
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}
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protected:
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virtual void redo() override;
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virtual void undo() override;
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private:
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NodeView *view_;
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Node *node_;
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bool new_prevent_removing_;
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bool old_prevent_removing_;
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};
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QList<AttachedItem> attached_items_;
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NodeViewEdge* drop_edge_;
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NodeInput drop_input_;
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NodeViewEdge* create_edge_;
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NodeViewItem* create_edge_src_;
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NodeViewItem* create_edge_dst_;
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NodeInput create_edge_dst_input_;
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NodeViewItem* create_edge_output_item_;
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NodeViewItem* create_edge_input_item_;
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NodeInput create_edge_input_;
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bool create_edge_dst_temp_expanded_;
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bool create_edge_already_exists_;
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bool create_edge_from_output_;
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NodeViewScene scene_;
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@@ -223,8 +202,6 @@ private:
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double scale_;
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bool create_edge_already_exists_;
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bool first_show_;
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static const double kMinimumScale;
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@@ -263,6 +240,8 @@ private slots:
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void MoveToScenePoint(const QPointF &pos);
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void NodeRemovedFromGraph();
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void GroupNodes();
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void UngroupNodes();
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