can visually see connections between parameters in the node view
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@@ -25,7 +25,6 @@
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#include "common/clamp.h"
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#include "common/lerp.h"
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#include "nodeview.h"
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#include "nodeviewitem.h"
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NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
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QGraphicsLineItem(parent),
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@@ -57,16 +56,36 @@ void NodeViewEdge::Adjust()
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NodeViewItem* output = NodeView::NodeToUIObject(scene(), edge_->output()->parent());
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NodeViewItem* input = NodeView::NodeToUIObject(scene(), edge_->input()->parent());
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// Calculate output/input points
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qreal value = clamp(0.5 + (output->pos().y() - input->pos().y()) / (input->rect().height()) / 4, 0.0, 1.0);
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// Create initial values
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QPointF output_point = QPointF(output->pos().x() + output->rect().width(), 0);
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QPointF input_point = QPointF(input->pos().x(), 0);
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// Use a lerp function to draw the line between the two corners
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qreal output_point = output->pos().y() + lerp(0.0, output->rect().height(), 1.0 - value);
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qreal input_point = input->pos().y() + lerp(0.0, input->rect().height(), value);
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// Calculate output/input points
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output_point.setY(CalculateEdgeYPoint(output, edge_->output()->index(), input));
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input_point.setY(CalculateEdgeYPoint(input, edge_->input()->index(), output));
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// Draw a line between the two
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setLine(QLineF(
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QPointF(output->pos().x() + output->rect().width(), output_point),
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QPointF(input->pos().x(), input_point)
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output_point,
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input_point
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));
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}
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qreal NodeViewEdge::CalculateEdgeYPoint(NodeViewItem *item, int param_index, NodeViewItem *opposing)
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{
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if (item->IsExpanded()) {
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return item->pos().y() + item->GetParameterConnectorRect(param_index).center().y();
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} else {
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qreal max_height = qMax(opposing->rect().height(), item->rect().height());
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// Calculate the Y distance between the two nodes and create a 0.0-1.0 range for lerping
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qreal input_value = clamp(0.5 + (opposing->pos().y() - item->pos().y()) / max_height / 4, 0.0, 1.0);
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// Use a lerp function to draw the line between the two corners
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qreal input_y = item->pos().y() + lerp(0.0, item->rect().height(), input_value);
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// Set Y values according to calculations
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return input_y;
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}
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}
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