removed double buffered textures

These functions never ended up getting used, and have the potential to become
confusing in implementation.
This commit is contained in:
itsmattkc
2019-12-09 23:59:00 +11:00
parent 26b3993b9d
commit 3dc563b697
4 changed files with 1 additions and 55 deletions
@@ -98,16 +98,6 @@ void OpenGLFramebuffer::Attach(OpenGLTexturePtr texture)
AttachInternal(texture_->texture(), false);
}
void OpenGLFramebuffer::AttachBackBuffer(OpenGLTexturePtr texture)
{
if (context_ == nullptr) {
return;
}
texture_ = texture;
AttachInternal(texture_->back_texture(), true);
}
void OpenGLFramebuffer::Detach()
{
if (context_ == nullptr) {