minor code cleanup and fixed opengl thread desync issue
This commit is contained in:
@@ -256,8 +256,6 @@ void RenderBackend::CacheNext()
|
||||
if (!WorkerIsBusy(worker)) {
|
||||
TimeRange cache_frame = cache_queue_.takeFirst();
|
||||
|
||||
qDebug() << "Rendering" << cache_frame.in().toDouble();
|
||||
|
||||
NodeDependency dep = NodeDependency(node_connected_to_viewer, cache_frame.in(), cache_frame.out());
|
||||
|
||||
SetWorkerBusyState(worker, true);
|
||||
|
||||
Reference in New Issue
Block a user