minor code cleanup and fixed opengl thread desync issue

This commit is contained in:
itsmattkc
2019-12-11 03:20:23 +11:00
parent f5d66436fa
commit 3d3e40d431
9 changed files with 64 additions and 58 deletions
-2
View File
@@ -256,8 +256,6 @@ void RenderBackend::CacheNext()
if (!WorkerIsBusy(worker)) {
TimeRange cache_frame = cache_queue_.takeFirst();
qDebug() << "Rendering" << cache_frame.in().toDouble();
NodeDependency dep = NodeDependency(node_connected_to_viewer, cache_frame.in(), cache_frame.out());
SetWorkerBusyState(worker, true);