refactor(codec): de-Qt oakcodec and wrap it in a pure C ABI; switch common handles to refcounted value structs
- oakcodec: de-Qt all 20 sources (QThread decode loop -> std::thread,
QObject/signals -> callbacks), pure C ABI in include/codec with
refcounted neutral handles (OakFrame/OakDecoder/OakEncoder),
framemanager moved in from render, frame_to_buffer/buffer_to_frame
moved in from oakcommon oiioutils, codec->task via submit callback
(M8 will register), all cross-module calls go through the other
side's C API, -fvisibility=hidden + OAKCODEC_API
- oakcommon: handles become refcounted value structs
{ctx, addref, release, abi_version} (FFmpeg-style), pass-by-value
signatures, free() as release wrapper; init_from_native/get_native
for copyable value objects; OakCommonXxx renamed to OakXxx
- oakcommon: add logging (log_debug/info/warning/critical with level
filtering and sink injection) + printf-style oakcommon_log C wrapper
- oakrender: add CancelAtom C API family; complete
oakrender_color_processor_convert_frame; fix get_processor() missing
definition and OCIO env var lookup
- tests: oakcommon 174, oaknode 96, oakrender 42, oakcodec 18, all
green in their standalone builds
This commit is contained in:
@@ -174,13 +174,13 @@ int oaknode_colormanager_get_default_luma_coefs(OakNodeColorManager *manager,
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* colorspace) is clamped to what the active config offers
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* (olive::ColorManager::get_compliant_color_space(ColorTransform, bool)).
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*
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* `out` receives a NEW handle owned by the caller (release with
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* oakcommon_colortransform_free()). Requires a loaded config
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* (OAKNODE_E_STATE otherwise).
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* `out` receives a NEW by-value handle owned by the caller (reference
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* count 1, release with oakcommon_colortransform_free()). Requires a
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* loaded config (OAKNODE_E_STATE otherwise).
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*/
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int oaknode_colormanager_get_compliant_color_transform(
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OakNodeColorManager *manager, const OakCommonColorTransform *transform,
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int force_display, OakCommonColorTransform **out);
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OakNodeColorManager *manager, OakColorTransform transform,
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int force_display, OakColorTransform *out);
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#ifdef __cplusplus
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}
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