render: only upload to texture if data was passed
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@@ -42,7 +42,6 @@ TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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&& it->depth == params.effective_depth()
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&& it->format == params.format()
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&& it->channel_count == params.channel_count()) {
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this->Flush();
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v = it->handle;
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texture_cache_.erase(it);
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break;
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@@ -53,8 +52,10 @@ TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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if (v.isNull()) {
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v = CreateNativeTexture(params.effective_width(), params.effective_height(), params.effective_depth(),
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params.format(), params.channel_count(), data, linesize);
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} else {
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} else if (data) {
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UploadToTexture(v, params, data, linesize);
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} else {
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this->Flush();
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}
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return CreateTextureFromNativeHandle(v, params);
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