upgraded to ocio v2

This commit is contained in:
itsmattkc
2020-11-11 21:53:24 +11:00
parent 0429e70fe0
commit 3c1ac3eeba
40 changed files with 378 additions and 362 deletions
+39 -62
View File
@@ -20,11 +20,9 @@
#include "renderer.h"
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE::v1;
#include <QFloat16>
#include "common/ocioutils.h"
#include "render/colormanager.h"
OLIVE_NAMESPACE_ENTER
@@ -54,83 +52,62 @@ const int OCIO_LUT3D_ENTRY_COUNT = 3 * OCIO_LUT3D_PIXEL_COUNT;
const int OCIO_LUT3D_ENTRY_COUNT_WITH_ALPHA = 4 * OCIO_LUT3D_PIXEL_COUNT;
const int OCIO_LUT2D_EDGE_SIZE = 512;*/
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, Texture *destination)
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, Texture *destination, bool flipped)
{
qDebug() << "BlitColorManaged is a partial stub";
QVariant shader = CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(":/shaders/default.frag"), FileFunctions::ReadFileAsString(":/shaders/default.vert")));
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(source), NodeParam::kTexture));
if (flipped) {
QMatrix4x4 mat;
mat.scale(1, -1, 1);
job.SetMatrix(mat);
}
BlitToTexture(shader, job, destination);
DestroyNativeShader(shader);
}
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, VideoParams params, bool flipped)
{
qDebug() << "BlitColorManaged is a partial stub";
/*ColorContext color_ctx;
if (color_cache_.contains(color_processor->id())) {
color_ctx = color_cache_.value(color_processor->id());
} else {
// Generate OCIO color context
// Generate OCIO shader descriptor
// Create shader description
const char* ocio_func_name = "OCIODisplay";
OCIO::GpuShaderDesc shader_desc;
shader_desc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_0);
shader_desc.setFunctionName(ocio_func_name);
shader_desc.setLut3DEdgeLen(OCIO_LUT3D_EDGE_SIZE);
OCIO::GpuShaderDescRcPtr shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_2);
shader_desc->setFunctionName(ocio_func_name);
shader_desc->setResourcePrefix("ocio_");
// Generate LUT
QVector<float> lut_data(OCIO_LUT3D_ENTRY_COUNT);
color_processor->GetProcessor()->getGpuLut3D(lut_data.data(), shader_desc);
// Generate shader
color_processor->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
// Convert to half float RGBA
QVector<qfloat16> texture_ready_lut_data(OCIO_LUT3D_ENTRY_COUNT_WITH_ALPHA);
for (int i=0; i<OCIO_LUT3D_PIXEL_COUNT; i++) {
texture_ready_lut_data[i*kRGBAChannels+0] = lut_data[i*kRGBChannels+0];
texture_ready_lut_data[i*kRGBAChannels+1] = lut_data[i*kRGBChannels+1];
texture_ready_lut_data[i*kRGBAChannels+2] = lut_data[i*kRGBChannels+2];
texture_ready_lut_data[i*kRGBAChannels+3] = 1.0f;
}
// Create LUT texture
color_ctx.lut = CreateTexture(VideoParams(OCIO_LUT2D_EDGE_SIZE, OCIO_LUT2D_EDGE_SIZE, PixelFormat::PIX_FMT_RGBA32F),
texture_ready_lut_data.data());
// Create shader
QString frag_code;
frag_code.append(QStringLiteral("sampler2D texture;\n"
"sampler2D lut;\n"
"\n"
"vec3 LUTLookup(sampler2D lut3d, vec3 in_coord)\n"
"{\n"
" return texture2D(lut3d, vec2());\n"
"}\n"
"\n"));
// Correct code for our GLSL set up
QString ocio_code = color_processor->GetProcessor()->getGpuShaderText(shader_desc);
ocio_code.replace(QStringLiteral("texture3D"), QStringLiteral("texture2D"));
ocio_code.replace(QStringLiteral("sampler3D"), QStringLiteral("sampler2D"));
qDebug() << frag_code;
//qDebug() << "FIXME: GPU doesn't handle associated alpha yet";
qDebug() << "Shader:" << shader_desc->getShaderText();
}*/
qDebug() << "BlitColorManaged is a partial stub";
QVariant shader = CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(":/shaders/default.frag"), FileFunctions::ReadFileAsString(":/shaders/default.vert")));
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(source), NodeParam::kTexture));
BlitToTexture(shader, job, destination);
}
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, VideoParams params)
{
qDebug() << "BlitColorManaged is a partial stub";
QVariant shader = CreateNativeShader(ShaderCode(FileFunctions::ReadFileAsString(":/shaders/default.frag"), FileFunctions::ReadFileAsString(":/shaders/default.vert")));
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(source), NodeParam::kTexture));
if (flipped) {
QMatrix4x4 mat;
mat.scale(1, -1, 1);
job.SetMatrix(mat);
}
Blit(shader, job, params);
DestroyNativeShader(shader);
}
OLIVE_NAMESPACE_EXIT