added temporary workaround for opacity issues

This commit is contained in:
itsmattkc
2019-01-31 03:12:25 +11:00
parent 13b4c22ea8
commit 3b38d1875f
2 changed files with 3 additions and 5 deletions
+2 -4
View File
@@ -8,11 +8,9 @@ CrossDissolveTransition::CrossDissolveTransition(Clip* c, Clip* s, const EffectM
// add_row("Smooth")->add_field(EFFECT_FIELD_BOOL, "smooth");
}
void CrossDissolveTransition::process_coords(double progress, GLTextureCoords&, int data) {
void CrossDissolveTransition::process_coords(double progress, GLTextureCoords& coords, int data) {
if (!(data == TA_CLOSING_TRANSITION && secondary_clip != nullptr)) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
if (data == TA_CLOSING_TRANSITION) progress = 1.0 - progress;
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
coords.opacity *= progress;
}
}