began transform node and added vec2/3/4 data types
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/distort/transform/transform.h
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node/distort/transform/transform.cpp
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PARENT_SCOPE
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)
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@@ -0,0 +1,87 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "transform.h"
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#include <QMatrix4x4>
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#include <QVector2D>
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TransformDistort::TransformDistort()
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{
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position_input_ = new NodeInput("pos_in");
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position_input_->add_data_input(NodeParam::kVec2);
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AddParameter(position_input_);
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rotation_input_ = new NodeInput("rot_in");
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rotation_input_->add_data_input(NodeParam::kFloat);
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AddParameter(rotation_input_);
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scale_input_ = new NodeInput("scale_in");
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scale_input_->add_data_input(NodeParam::kVec2);
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AddParameter(scale_input_);
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anchor_input_ = new NodeInput("anchor_in");
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anchor_input_->add_data_input(NodeParam::kVec2);
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AddParameter(anchor_input_);
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matrix_output_ = new NodeOutput("matrix_out");
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matrix_output_->set_data_type(NodeParam::kMatrix);
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AddParameter(matrix_output_);
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}
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QString TransformDistort::Name()
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{
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return tr("Transform");
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}
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QString TransformDistort::id()
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{
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return "org.olivevideoeditor.Olive.transform";
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}
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QString TransformDistort::Category()
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{
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return tr("Distort");
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}
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QString TransformDistort::Description()
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{
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return tr("Apply transformations to position, rotation, and scale.");
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}
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NodeOutput *TransformDistort::matrix_output()
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{
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return matrix_output_;
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}
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QVariant TransformDistort::Value(NodeOutput *output, const rational &time)
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{
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if (output == matrix_output_) {
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QMatrix4x4 mat;
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mat.translate(position_input_->get_value(time).value<QVector2D>());
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//mat.rotate(0)
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//mat.scale()
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return mat;
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}
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return 0;
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}
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@@ -0,0 +1,55 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef TRANSFORMDISTORT_H
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#define TRANSFORMDISTORT_H
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#include "node/node.h"
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class TransformDistort : public Node
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{
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Q_OBJECT
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public:
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TransformDistort();
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virtual QString Name() override;
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virtual QString id() override;
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virtual QString Category() override;
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virtual QString Description() override;
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NodeOutput* matrix_output();
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protected:
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virtual QVariant Value(NodeOutput *output, const rational &time) override;
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private:
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NodeInput* position_input_;
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NodeInput* rotation_input_;
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NodeInput* scale_input_;
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NodeInput* anchor_input_;
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NodeOutput* matrix_output_;
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};
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#endif // TRANSFORMDISTORT_H
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