app: route all FFmpeg access through the ffmpeg_bridge C API

Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:

- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
  overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
  overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
  FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
  fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere

Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.

ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
This commit is contained in:
2026-07-15 23:00:06 +08:00
parent ddb2b30cf4
commit 3a3ead6fc0
42 changed files with 1382 additions and 4546 deletions
+2 -2
View File
@@ -603,10 +603,10 @@ void ViewerWidget::UpdateAudioProcessor()
qDebug() << "ViewerWidget::UpdateAudioProcessor: from sample_rate="
<< ap.sample_rate() << "channels=" << ap.channel_count()
<< "layout_mask=0x" << Qt::hex << ap.channel_layout().u.mask
<< "layout_mask=0x" << Qt::hex << ap.channel_layout()
<< "to sample_rate=" << packed.sample_rate()
<< "channels=" << packed.channel_count()
<< "layout_mask=0x" << packed.channel_layout().u.mask
<< "layout_mask=0x" << packed.channel_layout()
<< Qt::dec;
audio_processor_.Open(