docs: add build guide and CI.
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@@ -15,13 +15,6 @@ The original author compiled following binaries:
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- [0.1.0 alpha](https://github.com/olive-editor/olive/releases/tag/0.1.0)
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- [0.2.0 unstable development build](https://github.com/olive-editor/olive/releases/tag/0.2.0-nightly)
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## OpenFX Support TODO
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- Implement plugin discovery/loading from a given path and populate the cache (currently creates host/cache only). `app/pluginSupport/OliveHost.cpp`
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- Wire output clip image storage: allocate a backing buffer, set `kOfxImagePropData`, and update bounds/rowBytes before render. `app/pluginSupport/OliveClip.cpp`
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- Provide real input clip image fetches (currently returns an empty `Image` for inputs). `app/pluginSupport/OliveClip.cpp`
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- Ensure render path sets per-frame output data and handles ROD/bounds correctly. `app/render/plugin/pluginrenderer.cpp`
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- Add missing param instance types (String, Double3D/Integer3D, Group/Page, Custom/Bytes) and mapping to node inputs. `app/pluginSupport/OlivePluginInstance.cpp`, `app/node/plugins/Plugin.cpp`
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- Implement `editBegin`/`editEnd`, progress, and timeline hooks instead of stubs. `app/pluginSupport/OlivePluginInstance.cpp`, `app/pluginSupport/OlivePluginInstance.h`
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- Integrate persistent message handling with the app UI (currently TODO placeholders). `app/pluginSupport/OlivePluginInstance.cpp`
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- Decide and enforce project extent/fielding behavior instead of the current placeholder comment. `app/pluginSupport/OlivePluginInstance.cpp`
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- Add OpenGL texture render suite support or explicitly disable it (currently `loadTexture` returns null). `app/pluginSupport/OliveClip.h`
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## Building from Source
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See [`docs/build.md`](docs/build.md) for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
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