render: implemented frame pool

Optimization
This commit is contained in:
itsmattkc
2021-04-28 16:17:11 +10:00
parent 2e96b57319
commit 3903f70259
6 changed files with 50 additions and 15 deletions
-1
View File
@@ -455,7 +455,6 @@ void ViewerWidget::UpdateTextureFromNode()
// Check playback queue for a frame
if (IsPlaying()) {
// We still run the playback queue even when FrameExistsAtTime returns false because we might be
// playing backwards and about to start showing frames, so the queue should be prepared for
// that.