Add Vulkan backend placeholder with dynamic fallback
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#include "render/backend/renderbackend_c.h"
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#include <QDebug>
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#include <QVariant>
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namespace {
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struct VulkanBackend {
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bool warned = false;
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};
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VulkanBackend *Backend(OakRenderBackendHandle handle)
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{
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return static_cast<VulkanBackend *>(handle);
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}
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void WarnUnavailable(OakRenderBackendHandle handle, const char *function)
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{
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auto *backend = Backend(handle);
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if (!backend || backend->warned) {
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return;
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}
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backend->warned = true;
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qWarning() << "Vulkan render backend is a C ABI placeholder; function"
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<< function << "is not implemented yet";
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}
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} // namespace
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OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
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{
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Q_UNUSED(parent)
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return new VulkanBackend();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
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{
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delete Backend(handle);
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}
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
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OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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return false;
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}
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
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{
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WarnUnavailable(handle, "init");
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return false;
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
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OakRenderBackendHandle handle, void *context)
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{
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Q_UNUSED(context)
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WarnUnavailable(handle, "init_with_context");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(
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OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(
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OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
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OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
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OakRenderBackendHandle handle, void *texture, double r, double g, double b,
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double a)
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{
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Q_UNUSED(texture)
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Q_UNUSED(r)
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Q_UNUSED(g)
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Q_UNUSED(b)
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Q_UNUSED(a)
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WarnUnavailable(handle, "clear_destination");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
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OakRenderBackendHandle handle, int width, int height, int depth, int format,
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int channel_count, const void *data, int linesize, void *out_variant)
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{
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Q_UNUSED(width)
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Q_UNUSED(height)
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Q_UNUSED(depth)
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Q_UNUSED(format)
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Q_UNUSED(channel_count)
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Q_UNUSED(data)
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Q_UNUSED(linesize)
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static_cast<QVariant *>(out_variant)->clear();
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WarnUnavailable(handle, "create_native_texture");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
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OakRenderBackendHandle handle, const void *variant)
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{
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Q_UNUSED(variant)
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WarnUnavailable(handle, "destroy_native_texture");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
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OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
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{
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Q_UNUSED(shader_code)
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static_cast<QVariant *>(out_variant)->clear();
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WarnUnavailable(handle, "create_native_shader");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
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OakRenderBackendHandle handle, const void *variant)
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{
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Q_UNUSED(variant)
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WarnUnavailable(handle, "destroy_native_shader");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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const void *data, int linesize)
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{
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Q_UNUSED(variant)
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Q_UNUSED(video_params)
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Q_UNUSED(data)
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Q_UNUSED(linesize)
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WarnUnavailable(handle, "upload_to_texture");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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void *data, int linesize)
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{
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Q_UNUSED(variant)
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Q_UNUSED(video_params)
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Q_UNUSED(data)
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Q_UNUSED(linesize)
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WarnUnavailable(handle, "download_from_texture");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
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OakRenderBackendHandle handle, void *texture, const void *point,
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void *out_color)
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{
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Q_UNUSED(texture)
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Q_UNUSED(point)
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Q_UNUSED(out_color)
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WarnUnavailable(handle, "get_pixel_from_texture");
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
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OakRenderBackendHandle handle, const void *shader, void *job,
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void *destination, const void *destination_params, bool clear_destination)
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{
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Q_UNUSED(shader)
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Q_UNUSED(job)
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Q_UNUSED(destination)
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Q_UNUSED(destination_params)
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Q_UNUSED(clear_destination)
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WarnUnavailable(handle, "blit");
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}
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OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
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OakRenderBackendHandle handle)
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{
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Q_UNUSED(handle)
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return nullptr;
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}
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