exporting complete
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@@ -21,7 +21,7 @@ void ViewerWindow::paintGL() {
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glBindTexture(GL_TEXTURE_2D, texture);
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glLoadIdentity();
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glOrtho(0, 1, 1, 0, -1, 1);
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glOrtho(0, 1, 0, 1, -1, 1);
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glBegin(GL_QUADS);
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