nodeview: improved nodeview usage
Rather than the cumbersome and small "node connectors" (introduced a while ago when nodes had more than one output), this is a more streamlined system of connecting nodes (hold Ctrl and drag to connect)
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@@ -192,7 +192,7 @@ void NodeView::keyPressEvent(QKeyEvent *event)
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void NodeView::mousePressEvent(QMouseEvent *event)
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{
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if (attached_item_) {
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Node* dropping_node = attached_item_->node();
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Node* dropping_node = attached_item_->GetNode();
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DetachItemFromCursor();
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@@ -247,7 +247,7 @@ void NodeView::mouseMoveEvent(QMouseEvent *event)
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NodeInput* compatible_input = nullptr;
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foreach (NodeParam* drop_node_param, attached_item_->node()->parameters()) {
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foreach (NodeParam* drop_node_param, attached_item_->GetNode()->parameters()) {
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if (drop_node_param->type() == NodeParam::kInput
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&& static_cast<NodeInput*>(drop_node_param)->data_type() & input_type) {
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compatible_input = static_cast<NodeInput*>(drop_node_param);
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@@ -346,7 +346,7 @@ void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos)
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continue;
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}
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qDebug() << "Moving" << node_item->node() << "for" << n->node();
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qDebug() << "Moving" << node_item->GetNode() << "for" << n->GetNode();
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QPointF new_pos;
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@@ -354,8 +354,8 @@ void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos)
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qDebug() << "Same pos, need more info";
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// Item positions are exact, we'll need more information to determine where this item should go
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Node* ours = n->node();
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Node* theirs = node_item->node();
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Node* ours = n->GetNode();
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Node* theirs = node_item->GetNode();
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bool moved = false;
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