some render cache adjustments
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@@ -15,6 +15,9 @@ public:
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void Queue(RenderTexturePtr texture, const QString &fn, const rational &time);
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public slots:
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virtual void Cancel() override;
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signals:
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void Downloaded(const rational& time);
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@@ -32,6 +35,8 @@ private:
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QMutex texture_queue_lock_;
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QAtomicInt cancelled_;
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};
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using RendererDownloadThreadPtr = std::shared_ptr<RendererDownloadThread>;
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