more work towards loading media into the node graph
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@@ -20,6 +20,8 @@
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#include "clip.h"
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#include <QDebug>
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ClipBlock::ClipBlock()
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{
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texture_input_ = new NodeInput();
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@@ -59,11 +61,18 @@ NodeInput *ClipBlock::texture_input()
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void ClipBlock::Process(const rational &time)
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{
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qDebug() << "Clip received time" << time.numerator() << "/" << time.denominator();
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// Run default node processing
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Block::Process(time);
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// We convert the time given (timeline time) to media time
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rational media_time = time - in() + media_in_;
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// rational media_time = time - in() + media_in_;
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rational media_time = time - in();
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qDebug() << "In time" << in().numerator() << "/" << in().denominator();
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qDebug() << "Media In time" << media_in_.numerator() << "/" << media_in_.denominator();
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qDebug() << "Media sent time" << media_time.numerator() << "/" << media_time.denominator();
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// Retrieve texture
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texture_output()->set_value(texture_input_->get_value(media_time));
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