fixed various audio issues
This commit is contained in:
+61
-45
@@ -16,46 +16,67 @@ extern "C" {
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#include <QDebug>
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void cache_audio_worker(Clip* c, bool write_A) {
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// gets one frame worth of audio and sends it to the audio buffer
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AVFrame* frame = c->cache_A.frames[0];
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uint8_t* cache = (write_A) ? audio_cache_A : audio_cache_B;
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void cache_audio_worker(Clip* c) {
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int written = 0;
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int max_write = 16384;
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while (written < max_write) {
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// gets one frame worth of audio and sends it to the audio buffer
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AVFrame* frame = c->cache_A.frames[0];
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int bytes_written = 0;
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int j = 0;
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while (bytes_written < audio_cache_size && !c->reached_end) {
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// is there audio left in the frame
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if (c->frame_sample_index == 0) {
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// no more audio left in frame, get a new one
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retrieve_next_frame_raw_data(c, frame);
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}
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if (!c->reached_end) {
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int nb_bytes = av_samples_get_buffer_size(NULL, frame->channels, frame->nb_samples, static_cast<AVSampleFormat>(frame->format), 1);
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int limit = std::min(c->frame_sample_index + audio_cache_size - bytes_written, nb_bytes);
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// perform all audio effects
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if (c->frame_sample_index == 0) {
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// no more audio left in frame, get a new one
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if (!c->reached_end) {
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retrieve_next_frame_raw_data(c, frame);
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} else {
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// set by retrieve_next_frame_raw_data indicating no more frames in file,
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// but there still may be samples in swresample
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swr_convert_frame(c->swr_ctx, frame, NULL);
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}
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}
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if (frame->nb_samples == 0) {
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written = max_write;
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} else {
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int nb_bytes = av_samples_get_buffer_size(NULL, frame->channels, frame->nb_samples, static_cast<AVSampleFormat>(frame->format), 1);
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// perform all audio effects
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for (int j=0;j<c->effects.size();j++) {
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c->effects.at(j)->process_audio(frame->data[0], limit);
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}
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// mix audio into cache
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for (int i=c->frame_sample_index;i<limit;i++) {
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cache[j] += frame->data[0][i];
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j++;
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}
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bytes_written += limit - c->frame_sample_index;
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c->frame_sample_index = (limit == nb_bytes) ? 0 : limit;
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}
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}
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c->effects.at(j)->process_audio(frame->data[0], nb_bytes);
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}
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if (c->audio_buffer_write == 0) c->audio_buffer_write = audio_ibuffer_read + 1024;
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while (c->frame_sample_index < nb_bytes) {
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if (c->audio_buffer_write >= audio_ibuffer_read+(audio_ibuffer_size/2)) {
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written = max_write;
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break;
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} else {
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audio_ibuffer[c->audio_buffer_write%audio_ibuffer_size] += frame->data[0][c->frame_sample_index];
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c->audio_buffer_write++;
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c->frame_sample_index++;
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}
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}
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written += c->frame_sample_index;
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if (c->frame_sample_index == nb_bytes) {
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c->frame_sample_index = 0;
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}
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}
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}
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}
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void cache_video_worker(Clip* c, long playhead, ClipCache* cache) {
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cache->mutex.lock();
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cache->mutex.lock();
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cache->offset = playhead;
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for (size_t i=0;i<c->cache_size;i++) {
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retrieve_next_frame_raw_data(c, cache->frames[i]);
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}
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cache->written = true;
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cache->unread = true;
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cache->offset = playhead;
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if (!c->reached_end) {
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for (size_t i=0;i<c->cache_size;i++) {
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retrieve_next_frame_raw_data(c, cache->frames[i]);
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if (c->reached_end) break;
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}
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}
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cache->written = true;
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cache->unread = true;
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// setting the cache to written even if it hasn't reached_end prevents playback from
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// signaling a seek/reset because it wasn't able to find the frame
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cache->mutex.unlock();
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}
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@@ -81,7 +102,7 @@ void reset_cache(Clip* c, long target_frame) {
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// play up to the frame we actually want
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long retrieved_frame = 0;
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AVFrame* temp = av_frame_alloc();
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do {
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do {
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retrieve_next_frame(c, temp);
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if (retrieved_frame == 0) {
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if (target_frame != 0) {
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@@ -223,7 +244,7 @@ void open_clip_worker(Clip* clip) {
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clip->sequence->audio_layout,
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static_cast<AVSampleFormat>(sample_format),
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clip->sequence->audio_frequency,
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clip->stream->codecpar->channel_layout,
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clip->codecCtx->channel_layout,
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static_cast<AVSampleFormat>(clip->stream->codecpar->format),
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clip->stream->codecpar->sample_rate,
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0,
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@@ -266,13 +287,8 @@ void cache_clip_worker(Clip* clip, long playhead, bool write_A, bool write_B, bo
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if (write_B) {
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cache_video_worker(clip, playhead, &clip->cache_B);
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}
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} else if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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if (write_A) {
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cache_audio_worker(clip, true);
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}
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if (write_B) {
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cache_audio_worker(clip, false);
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}
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} else if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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cache_audio_worker(clip);
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}
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}
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@@ -323,8 +339,8 @@ void Cacher::run() {
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caching = true;
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while (true) {
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clip->can_cache.wait(&clip->lock);
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if (!caching) {
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clip->can_cache.wait(&clip->lock);
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if (!caching) {
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break;
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} else {
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cache_clip_worker(clip, playhead, write_A, write_B, reset);
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