preliminary support for multiple timeline sections
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@@ -22,27 +22,31 @@
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#include <QDebug>
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#include "node/blend/alphaover/alphaover.h"
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#include "node/block/gap/gap.h"
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#include "node/graph.h"
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#include "panel/timeline/timeline.h"
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TimelineOutput::TimelineOutput()
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{
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video_track_input_ = new NodeInput("video_track_in");
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video_track_input_->add_data_input(NodeParam::kTrack);
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AddParameter(video_track_input_);
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// Create TrackList instances
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track_inputs_.resize(kTrackTypeCount);
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track_lists_.resize(kTrackTypeCount);
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audio_track_input_ = new NodeInput("audio_track_in");
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audio_track_input_->add_data_input(NodeParam::kTrack);
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AddParameter(audio_track_input_);
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for (int i=0;i<kTrackTypeCount;i++) {
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// Create track input
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NodeInput* track_input = new NodeInput(QString("track_in_%1").arg(i));
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track_input->add_data_input(NodeParam::kTrack);
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AddParameter(track_input);
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track_inputs_[i] = track_input;
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TrackList* list = new TrackList(this, track_input);
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track_lists_[i] = list;
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connect(list, SIGNAL(TrackListChanged()), this, SLOT(UpdateTrackCache()));
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}
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length_output_ = new NodeOutput("length_out");
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length_output_->set_data_type(NodeParam::kRational);
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AddParameter(length_output_);
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connect(this, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(TrackConnectionAdded(NodeEdgePtr)));
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connect(this, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(TrackConnectionRemoved(NodeEdgePtr)));
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}
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QString TimelineOutput::Name()
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@@ -65,14 +69,9 @@ QString TimelineOutput::Description()
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return tr("Node for communicating between a Timeline panel and the node graph.");
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}
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const rational &TimelineOutput::Timebase()
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QVector<TrackOutput *> TimelineOutput::Tracks()
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{
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return timebase_;
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}
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NodeInput *TimelineOutput::track_input()
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{
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return video_track_input_;
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return track_cache_;
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}
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NodeOutput *TimelineOutput::length_output()
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@@ -80,201 +79,50 @@ NodeOutput *TimelineOutput::length_output()
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return length_output_;
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}
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const QVector<TrackOutput *> &TimelineOutput::Tracks()
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{
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return track_cache_;
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}
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TrackOutput *TimelineOutput::TrackAt(int index)
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{
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return track_cache_.at(index);
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}
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QVariant TimelineOutput::Value(NodeOutput *output, const rational &time)
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{
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if (output == length_output_) {
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Q_UNUSED(time)
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return QVariant::fromValue(TimelineLength());
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return QVariant::fromValue(timeline_length());
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}
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return 0;
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}
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rational TimelineOutput::TimelineLength()
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void TimelineOutput::UpdateTrackCache()
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{
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track_cache_.clear();
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foreach (TrackList* list, track_lists_) {
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track_cache_.append(list->Tracks());
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}
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}
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rational TimelineOutput::timeline_length()
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{
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rational length = 0;
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foreach (TrackOutput* track, track_cache_) {
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length = qMax(length, track->in());
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foreach (TrackList* list, track_lists_) {
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length = qMax(list->TrackListLength(), length);
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}
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return length;
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}
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TrackOutput *TimelineOutput::attached_track()
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{
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return ValueToPtr<TrackOutput>(video_track_input_->get_value(0));
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}
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void TimelineOutput::AttachTrack(TrackOutput *track)
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{
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TrackOutput* current_track = track;
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// Traverse through Tracks caching and connecting them
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while (current_track != nullptr) {
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connect(current_track, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(TrackEdgeAdded(NodeEdgePtr)));
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connect(current_track, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(TrackEdgeRemoved(NodeEdgePtr)));
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connect(current_track, SIGNAL(BlockAdded(Block*)), this, SLOT(TrackAddedBlock(Block*)));
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connect(current_track, SIGNAL(BlockRemoved(Block*)), this, SLOT(TrackRemovedBlock(Block*)));
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current_track->SetIndex(track_cache_.size());
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track_cache_.append(current_track);
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// This function must be called after the track is added to track_cache_, since it uses track_cache_ to determine
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// the track's index
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emit TrackAdded(current_track);
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current_track = current_track->next_track();
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}
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}
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void TimelineOutput::DetachTrack(TrackOutput *track)
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{
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TrackOutput* current_track = track;
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// Traverse through Tracks uncaching and disconnecting them
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while (current_track != nullptr) {
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emit TrackRemoved(current_track);
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current_track->SetIndex(-1);
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disconnect(current_track, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(TrackEdgeAdded(NodeEdgePtr)));
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disconnect(current_track, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(TrackEdgeRemoved(NodeEdgePtr)));
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disconnect(current_track, SIGNAL(BlockAdded(Block*)), this, SLOT(TrackAddedBlock(Block*)));
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disconnect(current_track, SIGNAL(BlockRemoved(Block*)), this, SLOT(TrackRemovedBlock(Block*)));
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track_cache_.removeAll(current_track);
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current_track = current_track->next_track();
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}
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}
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void TimelineOutput::SetTimebase(const rational &timebase)
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{
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timebase_ = timebase;
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emit TimebaseChanged(timebase_);
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}
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void TimelineOutput::AddTrack()
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{
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TrackOutput* track = new TrackOutput();
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static_cast<NodeGraph*>(parent())->AddNode(track);
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if (track_cache_.isEmpty()) {
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// Connect this track directly to this output
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NodeParam::ConnectEdge(track->track_output(), track_input());
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} else {
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TrackOutput* current_last_track = track_cache_.last();
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// Connect this track to the current last track
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NodeParam::ConnectEdge(track->track_output(), current_last_track->track_input());
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// FIXME: Test code only
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AlphaOverBlend* blend = new AlphaOverBlend();
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static_cast<NodeGraph*>(parent())->AddNode(blend);
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NodeParam::ConnectEdge(track->texture_output(), blend->blend_input());
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NodeParam::ConnectEdge(current_last_track->texture_output(), blend->base_input());
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NodeParam::ConnectEdge(blend->texture_output(), current_last_track->texture_output()->edges().first()->input());
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// End test code
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foreach (TrackList* list, track_lists_) {
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list->SetTimebase(timebase);
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}
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}
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void TimelineOutput::RemoveTrack()
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NodeInput *TimelineOutput::track_input(TimelineOutput::TrackType type)
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{
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if (track_cache_.isEmpty()) {
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return;
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}
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TrackOutput* track = track_cache_.last();
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static_cast<NodeGraph*>(parent())->TakeNode(track);
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delete track;
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return track_inputs_.at(type);
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}
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TrackOutput *TimelineOutput::TrackFromBlock(Block *block)
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TrackList *TimelineOutput::track_list(TimelineOutput::TrackType type)
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{
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Block* n = block;
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// Find last valid block in Sequence and assume its a track
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while (n->next() != nullptr) {
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n = n->next();
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}
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// Downside of this approach is the usage of dynamic_cast, alternative would be looping through all known tracks and
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// seeing if the contain the Block, but this seems slower
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return dynamic_cast<TrackOutput*>(n);
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}
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void TimelineOutput::TrackConnectionAdded(NodeEdgePtr edge)
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{
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if (edge->input() != track_input()) {
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return;
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}
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AttachTrack(attached_track());
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// FIXME: Is this necessary?
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emit TimebaseChanged(timebase_);
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}
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void TimelineOutput::TrackConnectionRemoved(NodeEdgePtr edge)
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{
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if (edge->input() != track_input()) {
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return;
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}
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DetachTrack(ValueToPtr<TrackOutput>(edge->output()->get_value(0)));
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emit TimelineCleared();
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}
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void TimelineOutput::TrackAddedBlock(Block *block)
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{
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emit BlockAdded(block, static_cast<TrackOutput*>(sender())->Index());
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}
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void TimelineOutput::TrackRemovedBlock(Block *block)
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{
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emit BlockRemoved(block);
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}
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void TimelineOutput::TrackEdgeAdded(NodeEdgePtr edge)
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{
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// Assume this signal was sent from a TrackOutput
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TrackOutput* track = static_cast<TrackOutput*>(sender());
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// If this edge pertains to the track's track input, all the tracks just added need attaching
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if (edge->input() == track->track_input()) {
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TrackOutput* added_track = ValueToPtr<TrackOutput>(edge->output()->get_value(0));
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AttachTrack(added_track);
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}
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}
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void TimelineOutput::TrackEdgeRemoved(NodeEdgePtr edge)
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{
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// Assume this signal was sent from a TrackOutput
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TrackOutput* track = static_cast<TrackOutput*>(sender());
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// If this edge pertains to the track's track input, all the tracks just added need attaching
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if (edge->input() == track->track_input()) {
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TrackOutput* added_track = ValueToPtr<TrackOutput>(edge->output()->get_value(0));
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DetachTrack(added_track);
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}
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return track_lists_.at(type);
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}
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