use correct size with media node
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@@ -36,6 +36,7 @@ public:
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RendererThreadBase(QOpenGLContext* share_ctx,
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const int& width,
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const int& height,
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const int& divider,
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const olive::PixelFormat& format,
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const olive::RenderMode& mode);
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@@ -64,6 +65,8 @@ private:
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const int& height_;
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const int& divider_;
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const olive::PixelFormat& format_;
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const olive::RenderMode& mode_;
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