use correct size with media node
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@@ -10,9 +10,10 @@
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RendererDownloadThread::RendererDownloadThread(QOpenGLContext *share_ctx,
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const int &width,
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const int &height,
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const int ÷r,
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const olive::PixelFormat &format,
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const olive::RenderMode &mode) :
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RendererThreadBase(share_ctx, width, height, format, mode),
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RendererThreadBase(share_ctx, width, height, divider, format, mode),
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cancelled_(false)
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{
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}
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