use correct size with media node
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@@ -235,17 +235,17 @@ QVariant MediaInput::Value(NodeOutput *output, const rational &time)
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QMatrix4x4 transform;
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float sequence_aspect_ratio = static_cast<float>(renderer->width()) / static_cast<float>(renderer->height());
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float media_aspect_ratio = static_cast<float>(frame_->width()) / static_cast<float>(frame_->height());
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// Scale texture to a square for incoming matrix transformation
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transform.scale(static_cast<float>(renderer->height()) / static_cast<float>(renderer->width()), 1.0f);
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transform.scale(1.0f / sequence_aspect_ratio, 1.0f);
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// Input transform
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// Multiply by input transformation
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transform *= matrix_input_->get_value(time).value<QMatrix4x4>();
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transform.scale(media_aspect_ratio, 1.0f);
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/*transform.scale(static_cast<float>(frame_->width()) / static_cast<float>(renderer->width()),
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static_cast<float>(frame_->height()) / static_cast<float>(renderer->height()));*/
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// Scale texture to the media's aspect ratio
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transform.scale(static_cast<float>(frame_->width()) / static_cast<float>(frame_->height()), 1.0f);
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float media_size = static_cast<float>(frame_->height()) / static_cast<float>(renderer->height() * renderer->divider());
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transform.scale(media_size, media_size);
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// Use pipeline to blit using transformation matrix from input
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if (renderer->mode() == olive::RenderMode::kOffline) {
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