added gap node and block improvements
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+30
-2
@@ -23,6 +23,12 @@
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#include "node/node.h"
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/**
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* @brief A Node that represents a block of time, also displayable on a Timeline
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*
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* This is an abstract function. Since different types of Block will provide their lengths in different ways, it's
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* necessary to subclass and override the length() function for a Block to be usable.
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*/
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class Block : public Node
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{
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Q_OBJECT
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@@ -31,10 +37,11 @@ public:
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virtual QString Category() override;
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virtual rational in();
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virtual rational out();
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const rational& in();
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const rational& out();
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virtual rational length() = 0;
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virtual void set_length(const rational& length) = 0;
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virtual Block* previous();
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virtual Block* next();
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@@ -44,6 +51,24 @@ public:
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public slots:
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virtual void Process(const rational &time) override;
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/**
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* @brief Refreshes internal cache of in/out points up to date
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*
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* A block can only know truly know its in point by adding all the lengths of the clips before it. Since this can
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* become timeconsuming, blocks cache their in and out points for easy access, however this does mean their caches
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* need to stay up to date to provide accurate results. Whenever this or any surrounding Block is changed, it's
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* recommended to call Refresh().
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*
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* This function specifically sets the in point to the out point of the previous clip and sets its out point to the
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* in point + this block's length. Therefore, before calling Refresh() on a Block, it's necessary that all the
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* Blocks before it are accurate and up to date. You may need to traverse through the Block list (using previous())
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* and run Refresh() on all Blocks sequentially.
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*/
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void Refresh();
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protected:
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void RefreshSurrounds();
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private:
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NodeInput* previous_input_;
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NodeInput* next_input_;
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@@ -51,6 +76,9 @@ private:
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NodeOutput* next_output_;
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NodeOutput* texture_output_;
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rational in_point_;
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rational out_point_;
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};
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#endif // BLOCK_H
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