moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the timeline. This was functional but ultimately outside of the undo commands' control meaning nodes could be infinitely added and abandoned. This makes the add process part of the undo command which means it's all undoable as the user would expect.
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@@ -47,6 +47,7 @@ NodeViewItem::NodeViewItem(QGraphicsItem *parent) :
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// Set flags for this widget
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setFlag(QGraphicsItem::ItemIsMovable);
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setFlag(QGraphicsItem::ItemIsSelectable);
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setFlag(QGraphicsItem::ItemSendsGeometryChanges);
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//
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// We use font metrics to set all the UI measurements for DPI-awareness
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@@ -77,6 +78,8 @@ void NodeViewItem::SetNode(Node *n)
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{
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node_ = n;
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setPos(node_->GetPosition());
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update();
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}
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@@ -256,8 +259,6 @@ void NodeViewItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
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}
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}
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#include "node/block/block.h"
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void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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// We override standard mouse behavior in some cases. In these cases, we don't want the standard "move" and "release"
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@@ -470,3 +471,12 @@ void NodeViewItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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QGraphicsRectItem::mouseReleaseEvent(event);
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}
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}
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QVariant NodeViewItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
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{
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if (change == ItemPositionHasChanged && node_) {
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node_->SetPosition(value.toPointF());
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}
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return QGraphicsItem::itemChange(change, value);
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}
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