many comfort features and fixed audio bug
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+8
-2
@@ -36,10 +36,9 @@ void cache_audio_worker(Clip* c) {
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c->need_new_audio_frame = false;
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if (c->audio_just_reset) {
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// get precise sample offset for the elected clip_in from this audio frame
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float target_sts = 0;
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if (c->audio_target_frame < c->timeline_in) {
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target_sts = playhead_to_seconds(c, c->clip_in);
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target_sts = clip_frame_to_seconds(c, c->clip_in);
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} else {
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target_sts = playhead_to_seconds(c, c->audio_target_frame);
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}
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@@ -82,6 +81,13 @@ void cache_audio_worker(Clip* c) {
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retrieve_next_frame_raw_data(c, frame);
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nb_bytes = av_samples_get_buffer_size(NULL, frame->channels, frame->nb_samples, static_cast<AVSampleFormat>(frame->format), 1);
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c->frame_sample_index -= nb_bytes;
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// code DISGUSTINGLY copy/pasted from above
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int offset = audio_ibuffer_read - c->audio_buffer_write;
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if (offset > 0) {
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c->audio_buffer_write += offset;
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c->frame_sample_index += offset;
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}
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}
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while (c->frame_sample_index < nb_bytes) {
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if (c->audio_buffer_write >= audio_ibuffer_read+half_buffer || c->audio_buffer_write >= get_buffer_offset_from_frame(c->timeline_out)) {
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