implemented full bezier interpolation for keyframes

This commit is contained in:
itsmattkc
2019-01-03 21:52:01 +11:00
parent 215c784f8e
commit 30933cbfcd
25 changed files with 1311 additions and 1071 deletions
+4 -4
View File
@@ -4,15 +4,15 @@
#include <QtMath>
AudioNoiseEffect::AudioNoiseEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
amount_val = add_row("Amount:")->add_field(EFFECT_FIELD_DOUBLE, "amount");
amount_val = add_row("Amount")->add_field(EFFECT_FIELD_DOUBLE, "amount");
amount_val->set_double_minimum_value(0);
amount_val->set_double_maximum_value(100);
amount_val->set_double_default_value(20);
amount_val->set_double_default_value(20);
mix_val = add_row("Mix:")->add_field(EFFECT_FIELD_BOOL, "mix");
mix_val = add_row("Mix")->add_field(EFFECT_FIELD_BOOL, "mix");
mix_val->set_bool_value(true);
srand(QDateTime::currentMSecsSinceEpoch());
srand(QDateTime::currentMSecsSinceEpoch());
}
void AudioNoiseEffect::process_audio(double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int) {
+39 -39
View File
@@ -5,59 +5,59 @@
#include "debug.h"
CornerPinEffect::CornerPinEffect(Clip *c, const EffectMeta *em) : Effect(c, em) {
enable_coords = true;
enable_coords = true;
enable_shader = true;
EffectRow* top_left = add_row("Top Left:");
top_left_x = top_left->add_field(EFFECT_FIELD_DOUBLE, "topleftx");
top_left_y = top_left->add_field(EFFECT_FIELD_DOUBLE, "toplefty");
EffectRow* top_left = add_row("Top Left");
top_left_x = top_left->add_field(EFFECT_FIELD_DOUBLE, "topleftx");
top_left_y = top_left->add_field(EFFECT_FIELD_DOUBLE, "toplefty");
EffectRow* top_right = add_row("Top Right:");
top_right_x = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprightx");
top_right_y = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprighty");
EffectRow* top_right = add_row("Top Right");
top_right_x = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprightx");
top_right_y = top_right->add_field(EFFECT_FIELD_DOUBLE, "toprighty");
EffectRow* bottom_left = add_row("Bottom Left:");
bottom_left_x = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomleftx");
bottom_left_y = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomlefty");
EffectRow* bottom_left = add_row("Bottom Left");
bottom_left_x = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomleftx");
bottom_left_y = bottom_left->add_field(EFFECT_FIELD_DOUBLE, "bottomlefty");
EffectRow* bottom_right = add_row("Bottom Right:");
bottom_right_x = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrightx");
bottom_right_y = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrighty");
EffectRow* bottom_right = add_row("Bottom Right");
bottom_right_x = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrightx");
bottom_right_y = bottom_right->add_field(EFFECT_FIELD_DOUBLE, "bottomrighty");
perspective = add_row("Perspective:")->add_field(EFFECT_FIELD_BOOL, "perspective");
perspective->set_bool_value(true);
perspective = add_row("Perspective")->add_field(EFFECT_FIELD_BOOL, "perspective");
perspective->set_bool_value(true);
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->x_field1 = top_left_x;
top_left_gizmo->y_field1 = top_left_y;
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->x_field1 = top_left_x;
top_left_gizmo->y_field1 = top_left_y;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->x_field1 = top_right_x;
top_right_gizmo->y_field1 = top_right_y;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->x_field1 = top_right_x;
top_right_gizmo->y_field1 = top_right_y;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->x_field1 = bottom_left_x;
bottom_left_gizmo->y_field1 = bottom_left_y;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->x_field1 = bottom_left_x;
bottom_left_gizmo->y_field1 = bottom_left_y;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->x_field1 = bottom_right_x;
bottom_right_gizmo->y_field1 = bottom_right_y;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->x_field1 = bottom_right_x;
bottom_right_gizmo->y_field1 = bottom_right_y;
vertPath = "cornerpin.vert";
fragPath = "cornerpin.frag";
}
void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, int data) {
coords.vertexTopLeftX += top_left_x->get_double_value(timecode);
coords.vertexTopLeftY += top_left_y->get_double_value(timecode);
coords.vertexTopLeftX += top_left_x->get_double_value(timecode);
coords.vertexTopLeftY += top_left_y->get_double_value(timecode);
coords.vertexTopRightX += top_right_x->get_double_value(timecode);
coords.vertexTopRightY += top_right_y->get_double_value(timecode);
coords.vertexTopRightX += top_right_x->get_double_value(timecode);
coords.vertexTopRightY += top_right_y->get_double_value(timecode);
coords.vertexBottomLeftX += bottom_left_x->get_double_value(timecode);
coords.vertexBottomLeftY += bottom_left_y->get_double_value(timecode);
coords.vertexBottomLeftX += bottom_left_x->get_double_value(timecode);
coords.vertexBottomLeftY += bottom_left_y->get_double_value(timecode);
coords.vertexBottomRightX += bottom_right_x->get_double_value(timecode);
coords.vertexBottomRightX += bottom_right_x->get_double_value(timecode);
coords.vertexBottomRightY += bottom_right_y->get_double_value(timecode);
}
@@ -66,12 +66,12 @@ void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords) {
glslProgram->setUniformValue("p1", (GLfloat) coords.vertexBottomRightX, (GLfloat) coords.vertexBottomRightY);
glslProgram->setUniformValue("p2", (GLfloat) coords.vertexTopLeftX, (GLfloat) coords.vertexTopLeftY);
glslProgram->setUniformValue("p3", (GLfloat) coords.vertexTopRightX, (GLfloat) coords.vertexTopRightY);
glslProgram->setUniformValue("perspective", perspective->get_bool_value(timecode));
glslProgram->setUniformValue("perspective", perspective->get_bool_value(timecode));
}
void CornerPinEffect::gizmo_draw(double timecode, GLTextureCoords &coords) {
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
}
+4 -4
View File
@@ -9,13 +9,13 @@
#include "ui/collapsiblewidget.h"
PanEffect::PanEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
EffectRow* pan_row = add_row("Pan:");
pan_val = pan_row->add_field(EFFECT_FIELD_DOUBLE, "pan");
EffectRow* pan_row = add_row("Pan");
pan_val = pan_row->add_field(EFFECT_FIELD_DOUBLE, "pan");
pan_val->set_double_minimum_value(-100);
pan_val->set_double_maximum_value(100);
pan_val->set_double_maximum_value(100);
// set defaults
pan_val->set_double_default_value(0);
pan_val->set_double_default_value(0);
}
void PanEffect::process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int) {
+7 -7
View File
@@ -16,19 +16,19 @@
ShakeEffect::ShakeEffect(Clip *c, const EffectMeta *em) : Effect(c, em) {
enable_coords = true;
EffectRow* intensity_row = add_row("Intensity:");
intensity_val = intensity_row->add_field(EFFECT_FIELD_DOUBLE, "intensity");
EffectRow* intensity_row = add_row("Intensity");
intensity_val = intensity_row->add_field(EFFECT_FIELD_DOUBLE, "intensity");
intensity_val->set_double_minimum_value(0);
EffectRow* rotation_row = add_row("Rotation:");
rotation_val = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* rotation_row = add_row("Rotation");
rotation_val = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
rotation_val->set_double_minimum_value(0);
EffectRow* frequency_row = add_row("Frequency:");
frequency_val = frequency_row->add_field(EFFECT_FIELD_DOUBLE, "frequency");
EffectRow* frequency_row = add_row("Frequency");
frequency_val = frequency_row->add_field(EFFECT_FIELD_DOUBLE, "frequency");
frequency_val->set_double_minimum_value(0);
// set defaults
// set defaults
intensity_val->set_double_default_value(25);
rotation_val->set_double_default_value(10);
frequency_val->set_double_default_value(5);
+45 -45
View File
@@ -21,36 +21,36 @@
SolidEffect::SolidEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_superimpose = true;
solid_type = add_row("Type:")->add_field(EFFECT_FIELD_COMBO, "type");
solid_type = add_row("Type")->add_field(EFFECT_FIELD_COMBO, "type");
solid_type->add_combo_item("Solid Color", SOLID_TYPE_COLOR);
solid_type->add_combo_item("SMPTE Bars", SOLID_TYPE_BARS);
solid_type->add_combo_item("Checkerboard", SOLID_TYPE_CHECKERBOARD);
solid_type->add_combo_item("Checkerboard", SOLID_TYPE_CHECKERBOARD);
opacity_field = add_row("Opacity:")->add_field(EFFECT_FIELD_DOUBLE, "opacity");
opacity_field->set_double_minimum_value(0);
opacity_field->set_double_maximum_value(100);
opacity_field->set_double_default_value(100);
opacity_field = add_row("Opacity")->add_field(EFFECT_FIELD_DOUBLE, "opacity");
opacity_field->set_double_minimum_value(0);
opacity_field->set_double_maximum_value(100);
opacity_field->set_double_default_value(100);
solid_color_field = add_row("Color:")->add_field(EFFECT_FIELD_COLOR, "color");
solid_color_field->set_color_value(Qt::red);
solid_color_field = add_row("Color")->add_field(EFFECT_FIELD_COLOR, "color");
solid_color_field->set_color_value(Qt::red);
checkerboard_size_field = add_row("Checkerboard Size:")->add_field(EFFECT_FIELD_DOUBLE, "checker_size");
checkerboard_size_field->set_double_minimum_value(1);
checkerboard_size_field->set_double_default_value(10);
checkerboard_size_field = add_row("Checkerboard Size")->add_field(EFFECT_FIELD_DOUBLE, "checker_size");
checkerboard_size_field->set_double_minimum_value(1);
checkerboard_size_field->set_double_default_value(10);
// hacky but eh
QComboBox* solid_type_combo = static_cast<QComboBox*>(solid_type->get_ui_element());
connect(solid_type_combo, SIGNAL(currentIndexChanged(int)), this, SLOT(ui_update(int)));
ui_update(solid_type_combo->currentIndex());
// hacky but eh
QComboBox* solid_type_combo = static_cast<QComboBox*>(solid_type->get_ui_element());
connect(solid_type_combo, SIGNAL(currentIndexChanged(int)), this, SLOT(ui_update(int)));
ui_update(solid_type_combo->currentIndex());
/*vertPath = ":/shaders/common.vert";
fragPath = ":/shaders/solideffect.frag";*/
/*vertPath = ":/shaders/common.vert";
fragPath = ":/shaders/solideffect.frag";*/
}
void SolidEffect::redraw(double timecode) {
int w = img.width();
int h = img.height();
int alpha = qRound(opacity_field->get_double_value(timecode)*2.55);
int alpha = qRound(opacity_field->get_double_value(timecode)*2.55);
switch (solid_type->get_combo_data(timecode).toInt()) {
case SOLID_TYPE_COLOR:
{
@@ -141,37 +141,37 @@ void SolidEffect::redraw(double timecode) {
third_color.setAlpha(alpha);
p.fillRect(QRect(bar_x, third_bar_y, third_bar_width, third_bar_height), third_color);
}
}
break;
case SOLID_TYPE_CHECKERBOARD:
{
// draw checkboard
QPainter p(&img);
img.fill(Qt::transparent);
}
break;
case SOLID_TYPE_CHECKERBOARD:
{
// draw checkboard
QPainter p(&img);
img.fill(Qt::transparent);
int checker_width = qCeil(checkerboard_size_field->get_double_value(timecode));
int checker_x, checker_y;
int checkerboard_size_w = qCeil(double(w)/checker_width);
int checkerboard_size_h = qCeil(double(h)/checker_width);
int checker_width = qCeil(checkerboard_size_field->get_double_value(timecode));
int checker_x, checker_y;
int checkerboard_size_w = qCeil(double(w)/checker_width);
int checkerboard_size_h = qCeil(double(h)/checker_width);
QColor checker_odd(QColor(0, 0, 0, alpha));
QColor checker_even(solid_color_field->get_color_value(timecode));
checker_even.setAlpha(alpha);
QVector<QColor> checker_color{checker_odd, checker_even};
QColor checker_odd(QColor(0, 0, 0, alpha));
QColor checker_even(solid_color_field->get_color_value(timecode));
checker_even.setAlpha(alpha);
QVector<QColor> checker_color{checker_odd, checker_even};
for(int i = 0; i < checkerboard_size_w; i++){
checker_x = checker_width*i;
for(int j = 0; j < checkerboard_size_h; j++){
checker_y = checker_width*j;
p.fillRect(QRect(checker_x, checker_y, checker_width, checker_width), checker_color[(i + j)%2]);
}
}
}
break;
}
for(int i = 0; i < checkerboard_size_w; i++){
checker_x = checker_width*i;
for(int j = 0; j < checkerboard_size_h; j++){
checker_y = checker_width*j;
p.fillRect(QRect(checker_x, checker_y, checker_width, checker_width), checker_color[(i + j)%2]);
}
}
}
break;
}
}
void SolidEffect::ui_update(int i) {
solid_color_field->set_enabled(i == SOLID_TYPE_COLOR || i == SOLID_TYPE_CHECKERBOARD);
checkerboard_size_field->set_enabled(i == SOLID_TYPE_CHECKERBOARD);
solid_color_field->set_enabled(i == SOLID_TYPE_COLOR || i == SOLID_TYPE_CHECKERBOARD);
checkerboard_size_field->set_enabled(i == SOLID_TYPE_CHECKERBOARD);
}
+25 -25
View File
@@ -24,43 +24,43 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
Effect(c, em)
{
enable_superimpose = true;
enable_shader = true;
enable_shader = true;
text_val = add_row("Text:")->add_field(EFFECT_FIELD_STRING, "text", 2);
text_val = add_row("Text")->add_field(EFFECT_FIELD_STRING, "text", 2);
set_font_combobox = add_row("Font:")->add_field(EFFECT_FIELD_FONT, "font", 2);
set_font_combobox = add_row("Font")->add_field(EFFECT_FIELD_FONT, "font", 2);
size_val = add_row("Size:")->add_field(EFFECT_FIELD_DOUBLE, "size", 2);
size_val->set_double_minimum_value(0);
size_val = add_row("Size")->add_field(EFFECT_FIELD_DOUBLE, "size", 2);
size_val->set_double_minimum_value(0);
set_color_button = add_row("Color:")->add_field(EFFECT_FIELD_COLOR, "color", 2);
set_color_button = add_row("Color")->add_field(EFFECT_FIELD_COLOR, "color", 2);
EffectRow* alignment_row = add_row("Alignment:");
halign_field = alignment_row->add_field(EFFECT_FIELD_COMBO, "halign");
EffectRow* alignment_row = add_row("Alignment");
halign_field = alignment_row->add_field(EFFECT_FIELD_COMBO, "halign");
halign_field->add_combo_item("Left", Qt::AlignLeft);
halign_field->add_combo_item("Center", Qt::AlignHCenter);
halign_field->add_combo_item("Right", Qt::AlignRight);
halign_field->add_combo_item("Justify", Qt::AlignJustify);
halign_field->add_combo_item("Justify", Qt::AlignJustify);
valign_field = alignment_row->add_field(EFFECT_FIELD_COMBO, "valign");
valign_field = alignment_row->add_field(EFFECT_FIELD_COMBO, "valign");
valign_field->add_combo_item("Top", Qt::AlignTop);
valign_field->add_combo_item("Center", Qt::AlignVCenter);
valign_field->add_combo_item("Bottom", Qt::AlignBottom);
valign_field->add_combo_item("Bottom", Qt::AlignBottom);
word_wrap_field = add_row("Word Wrap:")->add_field(EFFECT_FIELD_BOOL, "wordwrap", 2);
word_wrap_field = add_row("Word Wrap")->add_field(EFFECT_FIELD_BOOL, "wordwrap", 2);
outline_bool = add_row("Outline:")->add_field(EFFECT_FIELD_BOOL, "outline", 2);
outline_color = add_row("Outline Color:")->add_field(EFFECT_FIELD_COLOR, "outlinecolor", 2);
outline_width = add_row("Outline Width:")->add_field(EFFECT_FIELD_DOUBLE, "outlinewidth", 2);
outline_bool = add_row("Outline")->add_field(EFFECT_FIELD_BOOL, "outline", 2);
outline_color = add_row("Outline Color")->add_field(EFFECT_FIELD_COLOR, "outlinecolor", 2);
outline_width = add_row("Outline Width")->add_field(EFFECT_FIELD_DOUBLE, "outlinewidth", 2);
outline_width->set_double_minimum_value(0);
shadow_bool = add_row("Shadow:")->add_field(EFFECT_FIELD_BOOL, "shadow", 2);
shadow_color = add_row("Shadow Color:")->add_field(EFFECT_FIELD_COLOR, "shadowcolor", 2);
shadow_distance = add_row("Shadow Distance:")->add_field(EFFECT_FIELD_DOUBLE, "shadowdistance", 2);
shadow_bool = add_row("Shadow")->add_field(EFFECT_FIELD_BOOL, "shadow", 2);
shadow_color = add_row("Shadow Color")->add_field(EFFECT_FIELD_COLOR, "shadowcolor", 2);
shadow_distance = add_row("Shadow Distance")->add_field(EFFECT_FIELD_DOUBLE, "shadowdistance", 2);
shadow_distance->set_double_minimum_value(0);
shadow_softness = add_row("Shadow Softness:")->add_field(EFFECT_FIELD_DOUBLE, "shadowsoftness", 2);
shadow_softness = add_row("Shadow Softness")->add_field(EFFECT_FIELD_DOUBLE, "shadowsoftness", 2);
shadow_softness->set_double_minimum_value(0);
shadow_opacity = add_row("Shadow Opacity:")->add_field(EFFECT_FIELD_DOUBLE, "shadowopacity", 2);
shadow_opacity = add_row("Shadow Opacity")->add_field(EFFECT_FIELD_DOUBLE, "shadowopacity", 2);
shadow_opacity->set_double_minimum_value(0);
shadow_opacity->set_double_maximum_value(100);
@@ -78,13 +78,13 @@ TextEffect::TextEffect(Clip *c, const EffectMeta* em) :
outline_width->set_double_default_value(20);
outline_enable(false);
shadow_enable(false);
shadow_enable(false);
connect(shadow_bool, SIGNAL(toggled(bool)), this, SLOT(shadow_enable(bool)));
connect(outline_bool, SIGNAL(toggled(bool)), this, SLOT(outline_enable(bool)));
vertPath = "common.vert";
fragPath = "dropshadow.frag";
vertPath = "common.vert";
fragPath = "dropshadow.frag";
}
void TextEffect::redraw(double timecode) {
@@ -170,7 +170,7 @@ void TextEffect::redraw(double timecode) {
}
path.addText(text_x, text_y, font, lines.at(i));
}
}
// draw outline
int outline_width_val = outline_width->get_double_value(timecode);
@@ -185,7 +185,7 @@ void TextEffect::redraw(double timecode) {
// draw "master" text
p.setPen(Qt::NoPen);
p.setBrush(set_color_button->get_color_value(timecode));
p.drawPath(path);
p.drawPath(path);
}
void TextEffect::shadow_enable(bool e) {
+51 -51
View File
@@ -24,82 +24,82 @@
#include "playback/playback.h"
TimecodeEffect::TimecodeEffect(Clip *c, const EffectMeta* em) :
Effect(c, em)
Effect(c, em)
{
enable_always_update = true;
enable_always_update = true;
enable_superimpose = true;
EffectRow* tc_row = add_row("Timecode:");
tc_select = tc_row->add_field(EFFECT_FIELD_COMBO, "tc_selector");
tc_select->add_combo_item("Sequence", true);
tc_select->add_combo_item("Media", false);
tc_select->set_combo_index(0);
EffectRow* tc_row = add_row("Timecode");
tc_select = tc_row->add_field(EFFECT_FIELD_COMBO, "tc_selector");
tc_select->add_combo_item("Sequence", true);
tc_select->add_combo_item("Media", false);
tc_select->set_combo_index(0);
scale_val = add_row("Scale:")->add_field(EFFECT_FIELD_DOUBLE, "scale", 2);
scale_val->set_double_minimum_value(1);
scale_val->set_double_default_value(100);
scale_val->set_double_maximum_value(1000);
scale_val = add_row("Scale")->add_field(EFFECT_FIELD_DOUBLE, "scale", 2);
scale_val->set_double_minimum_value(1);
scale_val->set_double_default_value(100);
scale_val->set_double_maximum_value(1000);
color_val = add_row("Color:")->add_field(EFFECT_FIELD_COLOR, "color", 2);
color_val->set_color_value(Qt::white);
color_val = add_row("Color")->add_field(EFFECT_FIELD_COLOR, "color", 2);
color_val->set_color_value(Qt::white);
color_bg_val = add_row("Background Color:")->add_field(EFFECT_FIELD_COLOR, "bgcolor", 2);
color_bg_val->set_color_value(Qt::black);
color_bg_val = add_row("Background Color")->add_field(EFFECT_FIELD_COLOR, "bgcolor", 2);
color_bg_val->set_color_value(Qt::black);
bg_alpha = add_row("Background Opacity:")->add_field(EFFECT_FIELD_DOUBLE, "bgalpha", 2);
bg_alpha->set_double_minimum_value(0);
bg_alpha->set_double_maximum_value(100);
bg_alpha->set_double_default_value(50);
bg_alpha = add_row("Background Opacity")->add_field(EFFECT_FIELD_DOUBLE, "bgalpha", 2);
bg_alpha->set_double_minimum_value(0);
bg_alpha->set_double_maximum_value(100);
bg_alpha->set_double_default_value(50);
EffectRow* offset = add_row("Offset:");
offset_x_val = offset->add_field(EFFECT_FIELD_DOUBLE, "offsetx");
offset_y_val = offset->add_field(EFFECT_FIELD_DOUBLE, "offsety");
EffectRow* offset = add_row("Offset");
offset_x_val = offset->add_field(EFFECT_FIELD_DOUBLE, "offsetx");
offset_y_val = offset->add_field(EFFECT_FIELD_DOUBLE, "offsety");
prepend_text = add_row("Prepend:")->add_field(EFFECT_FIELD_STRING, "prepend", 2);
prepend_text = add_row("Prepend")->add_field(EFFECT_FIELD_STRING, "prepend", 2);
}
void TimecodeEffect::redraw(double timecode) {
if (tc_select->get_combo_data(timecode).toBool()){
display_timecode = prepend_text->get_string_value(timecode) + frame_to_timecode(sequence->playhead, config.timecode_view, sequence->frame_rate);}
else {
double media_rate = parent_clip->getMediaFrameRate();
display_timecode = prepend_text->get_string_value(timecode) + frame_to_timecode(timecode * media_rate, config.timecode_view, media_rate);}
img.fill(Qt::transparent);
if (tc_select->get_combo_data(timecode).toBool()){
display_timecode = prepend_text->get_string_value(timecode) + frame_to_timecode(sequence->playhead, config.timecode_view, sequence->frame_rate);}
else {
double media_rate = parent_clip->getMediaFrameRate();
display_timecode = prepend_text->get_string_value(timecode) + frame_to_timecode(timecode * media_rate, config.timecode_view, media_rate);}
img.fill(Qt::transparent);
QPainter p(&img);
p.setRenderHint(QPainter::Antialiasing);
p.setRenderHint(QPainter::Antialiasing);
int width = img.width();
int height = img.height();
// set font
font.setStyleHint(QFont::Helvetica, QFont::PreferAntialias);
font.setFamily("Helvetica");
font.setPixelSize(qCeil(scale_val->get_double_value(timecode)*.01*(height/10)));
p.setFont(font);
font.setFamily("Helvetica");
font.setPixelSize(qCeil(scale_val->get_double_value(timecode)*.01*(height/10)));
p.setFont(font);
QFontMetrics fm(font);
QPainterPath path;
QPainterPath path;
int text_x, text_y, rect_y, offset_x, offset_y;
int text_height = fm.height();
int text_width = fm.width(display_timecode);
QColor background_color = color_bg_val->get_color_value(timecode);
int alpha_val = bg_alpha->get_double_value(timecode)*2.55;
background_color.setAlpha(alpha_val);
int text_x, text_y, rect_y, offset_x, offset_y;
int text_height = fm.height();
int text_width = fm.width(display_timecode);
QColor background_color = color_bg_val->get_color_value(timecode);
int alpha_val = bg_alpha->get_double_value(timecode)*2.55;
background_color.setAlpha(alpha_val);
offset_x = int(offset_x_val->get_double_value(timecode));
offset_y = int(offset_y_val->get_double_value(timecode));
offset_x = int(offset_x_val->get_double_value(timecode));
offset_y = int(offset_y_val->get_double_value(timecode));
text_x = offset_x + (width/2) - (text_width/2);
text_y = offset_y + height - height/10;
rect_y = text_y + fm.descent()/2 - text_height;
text_x = offset_x + (width/2) - (text_width/2);
text_y = offset_y + height - height/10;
rect_y = text_y + fm.descent()/2 - text_height;
path.addText(text_x, text_y, font, display_timecode);
path.addText(text_x, text_y, font, display_timecode);
p.setPen(Qt::NoPen);
p.setBrush(background_color);
p.drawRect(QRect(text_x-fm.descent()/2, rect_y, text_width+fm.descent(), text_height));
p.setBrush(color_val->get_color_value(timecode));
p.drawPath(path);
p.setPen(Qt::NoPen);
p.setBrush(background_color);
p.drawRect(QRect(text_x-fm.descent()/2, rect_y, text_width+fm.descent(), text_height));
p.setBrush(color_val->get_color_value(timecode));
p.drawPath(path);
}
+5 -5
View File
@@ -9,21 +9,21 @@
#include "debug.h"
ToneEffect::ToneEffect(Clip* c, const EffectMeta *em) : Effect(c, em), sinX(INT_MIN) {
type_val = add_row("Type:")->add_field(EFFECT_FIELD_COMBO, "type");
type_val = add_row("Type")->add_field(EFFECT_FIELD_COMBO, "type");
type_val->add_combo_item("Sine", TONE_TYPE_SINE);
freq_val = add_row("Frequency:")->add_field(EFFECT_FIELD_DOUBLE, "frequency");
freq_val = add_row("Frequency")->add_field(EFFECT_FIELD_DOUBLE, "frequency");
freq_val->set_double_minimum_value(20);
freq_val->set_double_maximum_value(20000);
freq_val->set_double_default_value(1000);
amount_val = add_row("Amount:")->add_field(EFFECT_FIELD_DOUBLE, "amount");
amount_val = add_row("Amount")->add_field(EFFECT_FIELD_DOUBLE, "amount");
amount_val->set_double_minimum_value(0);
amount_val->set_double_maximum_value(100);
amount_val->set_double_default_value(25);
mix_val = add_row("Mix:")->add_field(EFFECT_FIELD_BOOL, "mix");
mix_val->set_bool_value(true);
mix_val = add_row("Mix")->add_field(EFFECT_FIELD_BOOL, "mix");
mix_val->set_bool_value(true);
}
void ToneEffect::process_audio(double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int) {
+115 -115
View File
@@ -28,104 +28,104 @@
#define BLEND_MODE_MULTIPLY 2
#define BLEND_MODE_OVERLAY 3
TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
EffectRow* position_row = add_row("Position:");
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* position_row = add_row("Position");
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* scale_row = add_row("Scale:");
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
EffectRow* scale_row = add_row("Scale");
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
scale_x->set_double_minimum_value(0);
scale_x->set_double_maximum_value(3000);
scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
scale_y->set_double_minimum_value(0);
scale_y->set_double_maximum_value(3000);
EffectRow* uniform_scale_row = add_row("Uniform Scale:");
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* uniform_scale_row = add_row("Uniform Scale");
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* rotation_row = add_row("Rotation:");
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* rotation_row = add_row("Rotation");
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* anchor_point_row = add_row("Anchor Point:");
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* anchor_point_row = add_row("Anchor Point");
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* opacity_row = add_row("Opacity:");
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
EffectRow* opacity_row = add_row("Opacity");
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
opacity->set_double_minimum_value(0);
opacity->set_double_maximum_value(100);
EffectRow* blend_mode_row = add_row("Blend Mode:");
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
EffectRow* blend_mode_row = add_row("Blend Mode");
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
blend_mode_box->add_combo_item("Normal", BLEND_MODE_NORMAL);
blend_mode_box->add_combo_item("Overlay", BLEND_MODE_OVERLAY);
blend_mode_box->add_combo_item("Screen", BLEND_MODE_SCREEN);
blend_mode_box->add_combo_item("Multiply", BLEND_MODE_MULTIPLY);
// set up gizmos
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_left_gizmo->x_field1 = scale_x;
// set up gizmos
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_left_gizmo->x_field1 = scale_x;
top_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
top_center_gizmo->y_field1 = scale_x;
top_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
top_center_gizmo->y_field1 = scale_x;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->set_cursor(Qt::SizeBDiagCursor);
top_right_gizmo->x_field1 = scale_x;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->set_cursor(Qt::SizeBDiagCursor);
top_right_gizmo->x_field1 = scale_x;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_left_gizmo->x_field1 = scale_x;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_left_gizmo->x_field1 = scale_x;
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_center_gizmo->set_cursor(Qt::SizeVerCursor);
bottom_center_gizmo->y_field1 = scale_x;
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_center_gizmo->set_cursor(Qt::SizeVerCursor);
bottom_center_gizmo->y_field1 = scale_x;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
bottom_right_gizmo->x_field1 = scale_x;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
bottom_right_gizmo->x_field1 = scale_x;
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
left_center_gizmo->x_field1 = scale_x;
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
left_center_gizmo->x_field1 = scale_x;
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->x_field1 = scale_x;
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->x_field1 = scale_x;
anchor_gizmo = add_gizmo(GIZMO_TYPE_TARGET);
anchor_gizmo->set_cursor(Qt::SizeAllCursor);
anchor_gizmo->x_field1 = anchor_x_box;
anchor_gizmo->y_field1 = anchor_y_box;
anchor_gizmo->x_field2 = position_x;
anchor_gizmo->y_field2 = position_y;
anchor_gizmo = add_gizmo(GIZMO_TYPE_TARGET);
anchor_gizmo->set_cursor(Qt::SizeAllCursor);
anchor_gizmo->x_field1 = anchor_x_box;
anchor_gizmo->y_field1 = anchor_y_box;
anchor_gizmo->x_field2 = position_x;
anchor_gizmo->y_field2 = position_y;
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
rotate_gizmo->x_field1 = rotation;
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
rotate_gizmo->x_field1 = rotation;
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
rect_gizmo->x_field1 = position_x;
rect_gizmo->y_field1 = position_y;
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
rect_gizmo->x_field1 = position_x;
rect_gizmo->y_field1 = position_y;
connect(uniform_scale_field, SIGNAL(toggled(bool)), this, SLOT(toggle_uniform_scale(bool)));
connect(uniform_scale_field, SIGNAL(toggled(bool)), this, SLOT(toggle_uniform_scale(bool)));
// set defaults
// set defaults
uniform_scale_field->set_bool_value(true);
blend_mode_box->set_combo_index(0);
refresh();
}
void TransformEffect::refresh() {
if (parent_clip != NULL && parent_clip->sequence != NULL) {
double default_pos_x = parent_clip->sequence->width/2;
double default_pos_y = parent_clip->sequence->height/2;
if (parent_clip != NULL && parent_clip->sequence != NULL) {
double default_pos_x = parent_clip->sequence->width/2;
double default_pos_y = parent_clip->sequence->height/2;
position_x->set_double_default_value(default_pos_x);
position_y->set_double_default_value(default_pos_y);
@@ -140,35 +140,35 @@ void TransformEffect::refresh() {
anchor_x_box->set_double_default_value(default_anchor_x);
anchor_y_box->set_double_default_value(default_anchor_y);
opacity->set_double_default_value(100);
opacity->set_double_default_value(100);
double x_percent_multipler = 200.0 / parent_clip->sequence->width;
double y_percent_multipler = 200.0 / parent_clip->sequence->height;
top_left_gizmo->x_field_multi1 = -x_percent_multipler;
top_left_gizmo->y_field_multi1 = -y_percent_multipler;
top_center_gizmo->y_field_multi1 = -y_percent_multipler;
top_right_gizmo->x_field_multi1 = x_percent_multipler;
top_right_gizmo->y_field_multi1 = -y_percent_multipler;
bottom_left_gizmo->x_field_multi1 = -x_percent_multipler;
bottom_left_gizmo->y_field_multi1 = y_percent_multipler;
bottom_center_gizmo->y_field_multi1 = y_percent_multipler;
bottom_right_gizmo->x_field_multi1 = x_percent_multipler;
bottom_right_gizmo->y_field_multi1 = y_percent_multipler;
left_center_gizmo->x_field_multi1 = -x_percent_multipler;
right_center_gizmo->x_field_multi1 = x_percent_multipler;
rotate_gizmo->x_field_multi1 = x_percent_multipler;
double x_percent_multipler = 200.0 / parent_clip->sequence->width;
double y_percent_multipler = 200.0 / parent_clip->sequence->height;
top_left_gizmo->x_field_multi1 = -x_percent_multipler;
top_left_gizmo->y_field_multi1 = -y_percent_multipler;
top_center_gizmo->y_field_multi1 = -y_percent_multipler;
top_right_gizmo->x_field_multi1 = x_percent_multipler;
top_right_gizmo->y_field_multi1 = -y_percent_multipler;
bottom_left_gizmo->x_field_multi1 = -x_percent_multipler;
bottom_left_gizmo->y_field_multi1 = y_percent_multipler;
bottom_center_gizmo->y_field_multi1 = y_percent_multipler;
bottom_right_gizmo->x_field_multi1 = x_percent_multipler;
bottom_right_gizmo->y_field_multi1 = y_percent_multipler;
left_center_gizmo->x_field_multi1 = -x_percent_multipler;
right_center_gizmo->x_field_multi1 = x_percent_multipler;
rotate_gizmo->x_field_multi1 = x_percent_multipler;
}
}
void TransformEffect::toggle_uniform_scale(bool enabled) {
scale_y->set_enabled(!enabled);
top_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
bottom_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
top_left_gizmo->y_field1 = enabled ? NULL : scale_y;
top_right_gizmo->y_field1 = enabled ? NULL : scale_y;
bottom_left_gizmo->y_field1 = enabled ? NULL : scale_y;
bottom_right_gizmo->y_field1 = enabled ? NULL : scale_y;
top_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
bottom_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
top_left_gizmo->y_field1 = enabled ? NULL : scale_y;
top_right_gizmo->y_field1 = enabled ? NULL : scale_y;
bottom_left_gizmo->y_field1 = enabled ? NULL : scale_y;
bottom_right_gizmo->y_field1 = enabled ? NULL : scale_y;
}
void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, int data) {
@@ -188,51 +188,51 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
coords.vertexBottomRightY -= anchor_y_offset;
// rotation
glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
// scale
float sx = scale_x->get_double_value(timecode)*0.01;
float sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScalef(sx, sy, 1);
glScalef(sx, sy, 1);
// blend mode
// blend mode
switch (blend_mode_box->get_combo_data(timecode).toInt()) {
case BLEND_MODE_NORMAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case BLEND_MODE_OVERLAY:
case BLEND_MODE_NORMAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case BLEND_MODE_OVERLAY:
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case BLEND_MODE_SCREEN:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
break;
case BLEND_MODE_MULTIPLY:
break;
case BLEND_MODE_SCREEN:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
break;
case BLEND_MODE_MULTIPLY:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
default:
break;
default:
dout << "[ERROR] Invalid blend mode. This is a bug - please contact developers";
}
}
// opacity
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));
}
void TransformEffect::gizmo_draw(double timecode, GLTextureCoords& coords) {
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
}
+3 -3
View File
@@ -9,12 +9,12 @@
#include "ui/collapsiblewidget.h"
VolumeEffect::VolumeEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
EffectRow* volume_row = add_row("Volume:");
volume_val = volume_row->add_field(EFFECT_FIELD_DOUBLE, "volume");
EffectRow* volume_row = add_row("Volume");
volume_val = volume_row->add_field(EFFECT_FIELD_DOUBLE, "volume");
volume_val->set_double_minimum_value(0);
// set defaults
volume_val->set_double_default_value(100);
volume_val->set_double_default_value(100);
}
void VolumeEffect::process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int) {