waveformscope: convert buffers to DVL before drawing the waveform
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@@ -23,6 +23,7 @@
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#include "codec/frame.h"
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#include "render/backend/opengl/openglcolorprocessor.h"
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#include "render/backend/opengl/openglframebuffer.h"
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#include "render/backend/opengl/openglshader.h"
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#include "render/backend/opengl/opengltexture.h"
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#include "widget/manageddisplay/manageddisplay.h"
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@@ -54,6 +55,10 @@ private:
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OpenGLTexture texture_;
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OpenGLTexture managed_tex_;
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OpenGLFramebuffer framebuffer_;
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Frame* buffer_;
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private slots:
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