gizmos fairly complete
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+6
-5
@@ -861,13 +861,14 @@ void Effect::gizmo_world_to_screen() {
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for (int i=0;i<gizmos.size();i++) {
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EffectGizmo* g = gizmos.at(i);
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QVector4D world_pos(g->get_x(), g->get_y(), 0, 1.0);
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QVector4D screen_pos = world_pos * (view_matrix * projection_matrix);
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for (int j=0;j<g->get_point_count();j++) {
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QVector4D screen_pos = QVector4D(g->world_pos[j].x(), g->world_pos[j].y(), 0, 1.0) * (view_matrix * projection_matrix);
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int adjusted_sx = qRound(((screen_pos.x()*0.5)+0.5)*parent_clip->sequence->width);
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int adjusted_sy = qRound((1.0-((screen_pos.y()*0.5)+0.5))*parent_clip->sequence->height);
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int adjusted_sx1 = qRound(((screen_pos.x()*0.5f)+0.5f)*parent_clip->sequence->width);
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int adjusted_sy1 = qRound((1.0f-((screen_pos.y()*0.5f)+0.5f))*parent_clip->sequence->height);
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g->set_screen_pos(adjusted_sx, adjusted_sy);
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g->screen_pos[j] = QPoint(adjusted_sx1, adjusted_sy1);
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}
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}
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}
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