crossdissolvetransition: use size_t instead of int for sample counts
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@@ -55,7 +55,7 @@ ShaderCode CrossDissolveTransition::GetShaderCode(const ShaderRequest &request)
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void CrossDissolveTransition::SampleJobEvent(const SampleBuffer &from_samples, const SampleBuffer &to_samples, SampleBuffer &out_samples, double time_in) const
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void CrossDissolveTransition::SampleJobEvent(const SampleBuffer &from_samples, const SampleBuffer &to_samples, SampleBuffer &out_samples, double time_in) const
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{
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{
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for (int i=0; i<out_samples.sample_count(); i++) {
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for (size_t i=0; i<out_samples.sample_count(); i++) {
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double this_sample_time = out_samples.audio_params().samples_to_time(i).toDouble() + time_in;
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double this_sample_time = out_samples.audio_params().samples_to_time(i).toDouble() + time_in;
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double progress = GetTotalProgress(this_sample_time);
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double progress = GetTotalProgress(this_sample_time);
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