moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
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+1
-3
@@ -91,9 +91,7 @@ void Node::AddParameter(NodeParam *param)
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NodeValueTable Node::Value(const NodeValueDatabase &value) const
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{
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Q_UNUSED(value)
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return NodeValueTable();
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return value.Merge();
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}
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void Node::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
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