moved all shader code out of C++ source and into external shader files

General code cleanup and easier maintenance.
This commit is contained in:
itsmattkc
2019-12-10 00:10:00 +11:00
parent 3dc563b697
commit 2fb4047e6f
12 changed files with 56 additions and 62 deletions
+1 -3
View File
@@ -91,9 +91,7 @@ void Node::AddParameter(NodeParam *param)
NodeValueTable Node::Value(const NodeValueDatabase &value) const
{
Q_UNUSED(value)
return NodeValueTable();
return value.Merge();
}
void Node::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)