moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
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@@ -32,23 +32,5 @@ bool CrossDissolveTransition::IsAccelerated() const
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QString CrossDissolveTransition::CodeFragment() const
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{
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return "#version 110\n"
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"\n"
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"varying vec2 ove_texcoord;\n"
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"\n"
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"uniform sampler2D out_block_in;\n"
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"uniform sampler2D in_block_in;\n"
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"\n"
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"uniform float transition_total_prog;\n"
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"uniform float transition_out_prog;\n"
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"uniform float transition_in_prog;\n"
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"\n"
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"void main(void) {\n"
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" vec4 out_tex = texture2D(out_block_in, ove_texcoord);\n"
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" vec4 in_tex = texture2D(in_block_in, ove_texcoord);\n"
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" \n"
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" in_tex *= transition_total_prog;\n"
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" \n"
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" gl_FragColor = out_tex - in_tex.a + in_tex;\n"
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"}\n";
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return ReadFileAsString(":/shaders/crossdissolve.frag");
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}
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