node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take" values that they use to free up memory (e.g. "taking" input buffers if they're used to produce an output buffer). This is a fairly large change, expect regressions.
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@@ -77,7 +77,7 @@ void TrigonometryNode::Retranslate()
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method_in_->set_name(tr("Method"));
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}
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NodeValueTable TrigonometryNode::Value(const NodeValueDatabase &value) const
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NodeValueTable TrigonometryNode::Value(NodeValueDatabase &value) const
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{
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float x = value[x_in_].Take(NodeParam::kFloat).toFloat();
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@@ -39,7 +39,7 @@ public:
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virtual void Retranslate() override;
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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private:
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enum Operation {
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