node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take" values that they use to free up memory (e.g. "taking" input buffers if they're used to produce an output buffer). This is a fairly large change, expect regressions.
This commit is contained in:
+63
-43
@@ -23,6 +23,7 @@
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#include <QMatrix4x4>
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#include <QVector2D>
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#include "common/tohex.h"
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#include "render/color.h"
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OLIVE_NAMESPACE_ENTER
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@@ -169,35 +170,47 @@ QString MathNode::ShaderFragmentCode(const NodeValueDatabase &input) const
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operation);
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}
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NodeValue MathNode::InputValueFromTable(NodeInput *input, const NodeValueDatabase &db) const
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NodeValue MathNode::InputValueFromTable(NodeInput *input, NodeValueDatabase &db, bool take) const
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{
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if (input == param_a_in_ || input == param_b_in_) {
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PairingCalculator calc(db[param_a_in_], db[param_b_in_]);
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if (input == param_a_in_) {
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return calc.GetMostLikelyValueA();
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} else {
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return calc.GetMostLikelyValueB();
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NodeValue v = (input == param_a_in_)
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? calc.GetMostLikelyValueA()
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: calc.GetMostLikelyValueB();
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if (take) {
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db[input].Remove(v);
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}
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return v;
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}
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return Node::InputValueFromTable(input, db);
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return Node::InputValueFromTable(input, db, take);
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}
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NodeValueTable MathNode::Value(const NodeValueDatabase &value) const
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NodeValueTable MathNode::Value(NodeValueDatabase &value) const
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{
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NodeValueTable output = value.Merge();
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// Auto-detect what values to operate with
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// FIXME: Add manual override for this
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PairingCalculator calc(value[param_a_in_], value[param_b_in_]);
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if (!calc.FoundMostLikelyPairing()) {
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return output;
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if (!calc.FoundMostLikelyPairing()
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|| calc.GetMostLikelyPairing() == kPairSampleNumber
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|| calc.GetMostLikelyPairing() == kPairTextureTexture
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|| calc.GetMostLikelyPairing() == kPairTextureNumber
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|| calc.GetMostLikelyPairing() == kPairTextureColor
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|| calc.GetMostLikelyPairing() == kPairTextureMatrix) {
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return value.Merge();
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}
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NodeValue val_a = calc.GetMostLikelyValueA();
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value[param_a_in_].Remove(val_a);
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NodeValue val_b = calc.GetMostLikelyValueB();
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value[param_b_in_].Remove(val_b);
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NodeValueTable output = value.Merge();
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switch (calc.GetMostLikelyPairing()) {
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@@ -395,39 +408,44 @@ QVector<int> MathNode::PairingCalculator::GetPairLikelihood(const NodeValueTable
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for (int i=0;i<table.Count();i++) {
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NodeParam::DataType type = table.At(i).type();
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int weight = i;
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if (type & NodeParam::kVector) {
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likelihood.replace(kPairVecVec, i);
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likelihood.replace(kPairVecNumber, i);
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likelihood.replace(kPairMatrixVec, i);
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likelihood.replace(kPairVecVec, weight);
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likelihood.replace(kPairVecNumber, weight);
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likelihood.replace(kPairMatrixVec, weight);
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} else if (type & NodeParam::kMatrix) {
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likelihood.replace(kPairMatrixMatrix, i);
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likelihood.replace(kPairMatrixVec, i);
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likelihood.replace(kPairTextureMatrix, i);
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likelihood.replace(kPairMatrixMatrix, weight);
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likelihood.replace(kPairMatrixVec, weight);
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likelihood.replace(kPairTextureMatrix, weight);
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} else if (type & NodeParam::kColor) {
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likelihood.replace(kPairColorColor, i);
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likelihood.replace(kPairNumberColor, i);
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likelihood.replace(kPairTextureColor, i);
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likelihood.replace(kPairColorColor, weight);
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likelihood.replace(kPairNumberColor, weight);
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likelihood.replace(kPairTextureColor, weight);
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} else if (type & NodeParam::kNumber) {
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likelihood.replace(kPairNumberNumber, i);
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likelihood.replace(kPairVecNumber, i);
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likelihood.replace(kPairNumberColor, i);
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likelihood.replace(kPairTextureNumber, i);
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likelihood.replace(kPairSampleNumber, i);
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likelihood.replace(kPairNumberNumber, weight);
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likelihood.replace(kPairVecNumber, weight);
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likelihood.replace(kPairNumberColor, weight);
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likelihood.replace(kPairTextureNumber, weight);
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likelihood.replace(kPairSampleNumber, weight);
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} else if (type & NodeParam::kSamples) {
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likelihood.replace(kPairSampleSample, i);
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likelihood.replace(kPairSampleNumber, i);
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likelihood.replace(kPairSampleSample, weight);
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likelihood.replace(kPairSampleNumber, weight);
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} else if (type & NodeParam::kTexture) {
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likelihood.replace(kPairTextureTexture, i);
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likelihood.replace(kPairTextureNumber, i);
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likelihood.replace(kPairTextureColor, i);
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likelihood.replace(kPairTextureMatrix, i);
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likelihood.replace(kPairTextureTexture, weight);
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likelihood.replace(kPairTextureNumber, weight);
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likelihood.replace(kPairTextureColor, weight);
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likelihood.replace(kPairTextureMatrix, weight);
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}
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}
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return likelihood;
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}
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MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairingInternal(const QVector<int> &a, const QVector<int> &b)
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MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairingInternal(const QVector<int> &a,
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const QVector<int> &b,
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const int& weight_a,
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const int& weight_b)
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{
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QVector<int> likelihoods(kPairCount);
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@@ -435,15 +453,13 @@ MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairingInternal(cons
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if (a.at(i) == -1 || b.at(i) == -1) {
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likelihoods.replace(i, -1);
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} else {
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likelihoods.replace(i, a.at(i) + b.at(i));
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likelihoods.replace(i, a.at(i) + weight_a + b.at(i) + weight_b);
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}
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}
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Pairing pairing = kPairNone;
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for (int i=0;i<likelihoods.size();i++) {
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//qDebug() << "Likelihood" << i << "is" << likelihoods.at(i);
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if (likelihoods.at(i) > -1) {
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if (pairing == kPairNone
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|| likelihoods.at(i) > likelihoods.at(pairing)) {
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@@ -495,18 +511,22 @@ float MathNode::RetrieveNumber(const NodeValue &val)
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}
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}
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MathNode::PairingCalculator::PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b)
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MathNode::PairingCalculator::PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b) :
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table_a_(table_a),
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table_b_(table_b)
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{
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table_a_ = table_a;
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table_b_ = table_b;
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pair_likelihood_a_ = GetPairLikelihood(table_a_);
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pair_likelihood_b_ = GetPairLikelihood(table_b_);
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most_likely_pairing_ = GetMostLikelyPairingInternal(pair_likelihood_a_, pair_likelihood_b_);
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most_likely_pairing_ = GetMostLikelyPairingInternal(pair_likelihood_a_,
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pair_likelihood_b_,
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qMax(0, table_b_.Count() - table_a_.Count()),
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qMax(0, table_a_.Count() - table_b_.Count()));
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}
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bool MathNode::PairingCalculator::FoundMostLikelyPairing() const
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{
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return (most_likely_pairing_ >= 0 && most_likely_pairing_ < kPairCount);
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return (most_likely_pairing_ > kPairNone && most_likely_pairing_ < kPairCount);
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}
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MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairing() const
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@@ -514,17 +534,17 @@ MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairing() const
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return most_likely_pairing_;
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}
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NodeValue MathNode::PairingCalculator::GetMostLikelyValueA() const
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const NodeValue &MathNode::PairingCalculator::GetMostLikelyValueA() const
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{
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return GetMostLikelyValue(table_a_, pair_likelihood_a_);
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}
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NodeValue MathNode::PairingCalculator::GetMostLikelyValueB() const
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const NodeValue &MathNode::PairingCalculator::GetMostLikelyValueB() const
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{
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return GetMostLikelyValue(table_b_, pair_likelihood_b_);
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}
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NodeValue MathNode::PairingCalculator::GetMostLikelyValue(const NodeValueTable &table, const QVector<int> &likelihood) const
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const NodeValue& MathNode::PairingCalculator::GetMostLikelyValue(const NodeValueTable &table, const QVector<int> &likelihood) const
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{
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return table.At(likelihood.at(most_likely_pairing_));
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}
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@@ -43,9 +43,9 @@ public:
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virtual QString ShaderID(const NodeValueDatabase&) const override;
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual NodeValue InputValueFromTable(NodeInput* input, const NodeValueDatabase &db) const override;
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virtual NodeValue InputValueFromTable(NodeInput* input, NodeValueDatabase &db, bool take) const override;
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual NodeInput* ProcessesSamplesFrom(const NodeValueDatabase &value) const override;
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virtual void ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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@@ -87,26 +87,26 @@ private:
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class PairingCalculator {
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public:
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PairingCalculator(const NodeValueTable& table_a, const NodeValueTable& table_b);
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PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b);
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bool FoundMostLikelyPairing() const;
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Pairing GetMostLikelyPairing() const;
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NodeValue GetMostLikelyValueA() const;
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NodeValue GetMostLikelyValueB() const;
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const NodeValue& GetMostLikelyValueA() const;
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const NodeValue& GetMostLikelyValueB() const;
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private:
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static Pairing GetMostLikelyPairingInternal(const QVector<int> &a, const QVector<int> &b);
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static Pairing GetMostLikelyPairingInternal(const QVector<int> &a, const QVector<int> &b, const int &weight_a, const int &weight_b);
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static QVector<int> GetPairLikelihood(const NodeValueTable& table);
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NodeValue GetMostLikelyValue(const NodeValueTable& table, const QVector<int>& likelihood) const;
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const NodeValue &GetMostLikelyValue(const NodeValueTable& table, const QVector<int>& likelihood) const;
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Pairing most_likely_pairing_;
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NodeValueTable table_a_;
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const NodeValueTable& table_a_;
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NodeValueTable table_b_;
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const NodeValueTable& table_b_;
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QVector<int> pair_likelihood_a_;
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