node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take" values that they use to free up memory (e.g. "taking" input buffers if they're used to produce an output buffer). This is a fairly large change, expect regressions.
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@@ -51,7 +51,7 @@ QString TimeInput::Description() const
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return tr("Generates the time (in seconds) at this frame");
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}
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NodeValueTable TimeInput::Value(const NodeValueDatabase &value) const
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NodeValueTable TimeInput::Value(NodeValueDatabase &value) const
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{
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NodeValueTable table = value.Merge();
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