node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take" values that they use to free up memory (e.g. "taking" input buffers if they're used to produce an output buffer). This is a fairly large change, expect regressions.
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@@ -83,7 +83,7 @@ void TransformDistort::Retranslate()
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anchor_input_->set_name(tr("Anchor Point"));
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}
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NodeValueTable TransformDistort::Value(const NodeValueDatabase &value) const
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NodeValueTable TransformDistort::Value(NodeValueDatabase &value) const
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{
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QMatrix4x4 mat;
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