frame/texture: use dividers when allocating buffers

Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
This commit is contained in:
itsmattkc
2020-05-04 01:08:46 +10:00
parent e4e797c901
commit 2b1640ac04
15 changed files with 74 additions and 70 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ bool OIIODecoder::Open()
return true;
}
FramePtr OIIODecoder::RetrieveVideo(const rational &timecode, const int& divider)
FramePtr OIIODecoder::RetrieveVideo(const rational &timecode, const int& divider, bool /*use_proxies*/)
{
QMutexLocker locker(&mutex_);