frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a divided buffer.
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@@ -154,7 +154,7 @@ bool OIIODecoder::Open()
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return true;
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}
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FramePtr OIIODecoder::RetrieveVideo(const rational &timecode, const int& divider)
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FramePtr OIIODecoder::RetrieveVideo(const rational &timecode, const int& divider, bool /*use_proxies*/)
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{
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QMutexLocker locker(&mutex_);
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