frame/texture: use dividers when allocating buffers

Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
This commit is contained in:
itsmattkc
2020-05-04 01:08:46 +10:00
parent e4e797c901
commit 2b1640ac04
15 changed files with 74 additions and 70 deletions
+1 -1
View File
@@ -138,7 +138,7 @@ public:
* A FramePtr of valid data at this timecode or nullptr if there was nothing to retrieve at the provided timecode or
* the media could not be opened.
*/
virtual FramePtr RetrieveVideo(const rational& timecode, const int& divider);
virtual FramePtr RetrieveVideo(const rational& timecode, const int& divider, bool use_proxies);
/**
* @brief Retrieve video frame