frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a divided buffer.
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@@ -138,7 +138,7 @@ public:
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* A FramePtr of valid data at this timecode or nullptr if there was nothing to retrieve at the provided timecode or
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* the media could not be opened.
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*/
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virtual FramePtr RetrieveVideo(const rational& timecode, const int& divider);
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virtual FramePtr RetrieveVideo(const rational& timecode, const int& divider, bool use_proxies);
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/**
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* @brief Retrieve video frame
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