build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
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@@ -23,7 +23,6 @@
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# dependencies is a later-phase cleanup (render-process-isolation plan).
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add_executable(olive-render-worker
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workermain.cpp
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$<TARGET_OBJECTS:libolive-editor>
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$<TARGET_OBJECTS:olive-version-obj>
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)
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set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
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@@ -75,6 +74,7 @@ if (WIN32)
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add_custom_command(TARGET olive-render-worker POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:olive-render-worker>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:olive-render-worker>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:olive-render-worker>
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)
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endif ()
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