build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,91 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "undocommand.h"
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#include "node/project.h"
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namespace olive
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{
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void MultiUndoCommand::redo()
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{
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for (auto it = children_.cbegin(); it != children_.cend(); it++) {
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(*it)->redo_and_set_modified();
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}
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}
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void MultiUndoCommand::undo()
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{
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for (auto it = children_.crbegin(); it != children_.crend(); it++) {
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(*it)->undo_and_set_modified();
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}
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}
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UndoCommand::UndoCommand()
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{
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prepared_ = false;
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done_ = false;
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}
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void UndoCommand::redo_and_set_modified()
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{
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project_ = get_relevant_project();
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redo_now();
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if (project_) {
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modified_ = project_->is_modified();
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project_->set_modified(true);
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}
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}
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void UndoCommand::undo_and_set_modified()
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{
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undo_now();
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if (project_) {
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project_->set_modified(modified_);
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}
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}
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void UndoCommand::redo_now()
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{
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if (!done_) {
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if (!prepared_) {
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prepare();
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prepared_ = true;
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}
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redo();
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done_ = true;
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}
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}
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void UndoCommand::undo_now()
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{
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if (done_) {
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undo();
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done_ = false;
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}
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}
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}
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