build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
+141
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_TASKMANAGER_H
#define OAK_TASKMANAGER_H
#include <QtConcurrent/QtConcurrent>
#include <QVector>
#include <QUndoCommand>
#include "task/task.h"
namespace olive
{
/**
* @brief An object that manages background Task objects, handling their start and end
*
* TaskManager handles the life of a Task object. After a new Task is created, it should be sent to TaskManager through
* AddTask(). TaskManager will take ownership of the task and add it to a queue until it system resources are available
* for it to run. Currently, TaskManager will run no more Tasks than there are threads on the system (one task per
* thread). As Tasks finished, TaskManager will start the next in the queue.
*/
class TaskManager : public QObject {
Q_OBJECT
public:
/**
* @brief TaskManager Constructor
*/
TaskManager();
/**
* @brief TaskManager Destructor
*
* Ensures all Tasks are deleted
*/
virtual ~TaskManager();
static void create_instance();
static void destroy_instance();
static TaskManager *instance();
int get_task_count() const;
Task *get_first_task() const;
void cancel_task_and_wait(Task *t);
public slots:
/**
* @brief Add a new Task
*
* Adds a new Task to the queue. If there are available threads to run it, it'll also run immediately. Otherwise,
* it'll be placed into the queue and run when resources are available.
*
* NOTE: This function is NOT thread-safe and is currently intended to only be used from the main/GUI thread.
*
* NOTE: A Task object should only be added once. Adding the same Task object more than once will result in undefined
* behavior.
*
* @param t
*
* The task to add and run. TaskManager takes ownership of this Task and will be responsible for freeing it.
*/
void add_task(Task *t);
void cancel_task(Task *t);
signals:
/**
* @brief Signal emitted when a Task is added by AddTask()
*
* @param t
*
* Task that was added
*/
void task_added(Task *t);
/**
* @brief Signal emitted when any change to the running task list has been made
*/
void task_list_changed();
/**
* @brief Signal emitted when a task is deleted
*/
void task_removed(Task *t);
/**
* @brief Signal emitted when a task fails
*/
void task_failed(Task *t);
private:
/**
* @brief Internal task array
*/
QHash<QFutureWatcher<bool> *, Task *> tasks_;
/**
* @brief Internal list of failed tasks
*/
std::list<Task *> failed_tasks_;
/**
* @brief Task thread pool
*/
QThreadPool thread_pool_;
/**
* @brief TaskManager singleton instance_
*/
static TaskManager *instance_;
private slots:
void task_finished();
};
}
#endif // OAK_TASKMANAGER_H