build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,84 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_EXPORTTASK_H
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#define OAK_EXPORTTASK_H
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#include "codec/encoder.h"
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#include "node/output/viewer/viewer.h"
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#include "render/colorprocessor.h"
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#include "render/projectcopier.h"
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#include "task/render/render.h"
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#include "task/task.h"
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namespace olive
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{
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class ExportTask : public RenderTask {
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Q_OBJECT
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public:
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ExportTask(ViewerOutput *viewer_node, ColorManager *color_manager,
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const EncodingParams ¶ms);
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protected:
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virtual bool run() override;
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virtual bool frame_downloaded(FramePtr frame, const Rational &time) override;
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virtual bool audio_downloaded(const TimeRange &range,
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const SampleBuffer &samples) override;
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virtual bool encode_subtitle(const SubtitleBlock *sub) override;
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virtual bool two_step_frame_rendering() const override
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{
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return false;
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}
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private:
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bool write_audio_loop(const TimeRange &time, const SampleBuffer &samples);
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ProjectCopier *copier_;
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QHash<Rational, FramePtr> time_map_;
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QHash<TimeRange, SampleBuffer> audio_map_;
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ColorManager *color_manager_;
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EncodingParams params_;
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std::shared_ptr<Encoder> encoder_;
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std::shared_ptr<Encoder> subtitle_encoder_;
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ColorProcessorPtr color_processor_;
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int64_t frame_time_;
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Rational audio_time_;
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TimeRange export_range_;
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};
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}
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#endif // OAK_EXPORTTASK_H
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