build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,407 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "rendermanager.h"
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#include <QMatrix4x4>
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#include <QThread>
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#include "config/config.h"
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#ifdef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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#include "render/backend/dynamicrenderer.h"
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#endif
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#include "render/opengl/openglrenderer.h"
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#include "renderprocessor.h"
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#include "renderworkerpool.h"
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#include "task/conform/conform.h"
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#include "task/taskmanager.h"
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namespace olive
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{
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RenderManager *RenderManager::instance_ = nullptr;
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const Rational RenderManager::k_dry_run_interval = Rational(10);
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RenderManager::Backend RenderManager::backend_from_string(const QString &backend)
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{
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const QString lower = backend.toLower();
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if (lower == QStringLiteral("vulkan")) {
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return k_vulkan;
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}
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if (lower == QStringLiteral("multiprocess")) {
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return k_multi_process;
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}
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if (lower == QStringLiteral("dummy")) {
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return k_dummy;
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}
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return k_open_gl;
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}
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QString RenderManager::backend_to_string(Backend backend)
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{
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switch (backend) {
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case k_open_gl:
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return QStringLiteral("opengl");
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case k_vulkan:
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return QStringLiteral("vulkan");
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case k_multi_process:
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return QStringLiteral("multiprocess");
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case k_dummy:
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return QStringLiteral("dummy");
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}
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return QStringLiteral("opengl");
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}
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RenderManager::RenderManager(QObject *parent)
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: backend_(backend_from_string(OAK_CONFIG("GraphicsBackend").toString()))
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, requested_backend_(backend_)
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, aggressive_gc_(0)
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, worker_pool_(nullptr)
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{
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if (backend_ == k_vulkan) {
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#ifndef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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qWarning()
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<< "Vulkan backend requested but dynamic render backend is not enabled. Falling back to OpenGL.";
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backend_ = kOpenGL;
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#endif
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}
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if (backend_ == k_open_gl || backend_ == k_vulkan) {
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#ifdef OAK_ENABLE_DYNAMIC_RENDER_BACKEND
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auto *dynamic_renderer =
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new DynamicRenderer(backend_to_string(requested_backend_));
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if (!dynamic_renderer->load()) {
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qWarning() << "Failed to load dynamic render backend"
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<< backend_to_string(requested_backend_)
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<< ", falling back to OpenGL";
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delete dynamic_renderer;
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backend_ = k_open_gl;
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context_ = new OpenGLRenderer();
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} else {
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context_ = dynamic_renderer;
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// DynamicRenderer may internally fall back (e.g. Vulkan -> OpenGL).
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// Synchronize RenderManager's view of the actual runtime backend.
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Backend actual_backend =
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backend_from_string(dynamic_renderer->backend_name());
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if (actual_backend != backend_) {
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qWarning() << "Dynamic render backend fell back from"
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<< backend_to_string(backend_) << "to"
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<< backend_to_string(actual_backend);
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backend_ = actual_backend;
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}
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}
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#else
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context_ = new OpenGLRenderer();
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#endif
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decoder_cache_ = new DecoderCache();
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shader_cache_ = new ShaderCache();
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} else {
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qCritical() << "Tried to initialize unknown graphics backend";
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context_ = nullptr;
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decoder_cache_ = nullptr;
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}
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if (context_) {
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dry_run_thread_ = create_thread();
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audio_thread_ = create_thread();
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waveform_threads_.resize(QThread::idealThreadCount());
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for (size_t i = 0; i < waveform_threads_.size(); i++) {
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waveform_threads_[i] = create_thread();
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}
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auto_cacher_ = new PreviewAutoCacher(this);
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worker_pool_ = new RenderWorkerPool(
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decoder_cache_, backend_to_string(requested_backend_), this);
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worker_pool_->start(QThread::NormalPriority);
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backend_ = k_multi_process;
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}
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decoder_clear_timer_ = new QTimer(this);
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decoder_clear_timer_->setInterval(k_decoder_maximum_inactivity);
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connect(decoder_clear_timer_, &QTimer::timeout, this,
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&RenderManager::clear_old_decoders);
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decoder_clear_timer_->start();
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}
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RenderManager::~RenderManager()
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{
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if (context_) {
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if (worker_pool_) {
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worker_pool_->shutdown();
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delete worker_pool_;
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worker_pool_ = nullptr;
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}
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delete shader_cache_;
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delete decoder_cache_;
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for (RenderThread *rt : render_threads_) {
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rt->quit();
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rt->wait();
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}
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context_->post_destroy();
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delete context_;
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}
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}
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RenderThread *RenderManager::create_thread(Renderer *renderer)
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{
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auto t = new RenderThread(renderer, decoder_cache_, shader_cache_, this);
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render_threads_.push_back(t);
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t->start(QThread::NormalPriority);
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return t;
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}
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RenderTicketPtr RenderManager::render_frame(const RenderVideoParams ¶ms)
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{
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// Create ticket
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RenderTicketPtr ticket = std::make_shared<RenderTicket>();
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ticket->setProperty("node", QtUtils::ptr_to_value(params.node));
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ticket->setProperty("time", QVariant::fromValue(params.time));
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ticket->setProperty("size", params.force_size);
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ticket->setProperty("matrix", params.force_matrix);
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ticket->setProperty("format",
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static_cast<PixelFormat::Format>(params.force_format));
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ticket->setProperty("usecache", params.use_cache);
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ticket->setProperty("channelcount", params.force_channel_count);
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ticket->setProperty("mode", params.mode);
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ticket->setProperty("type", k_type_video);
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ticket->setProperty("colormanager",
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QtUtils::ptr_to_value(params.color_manager));
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ticket->setProperty("coloroutput",
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QVariant::fromValue(params.force_color_output));
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ticket->setProperty("colortransform",
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QVariant::fromValue(params.force_color_transform));
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Q_ASSERT(params.video_params.is_valid());
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ticket->setProperty("vparam", QVariant::fromValue(params.video_params));
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ticket->setProperty("aparam", QVariant::fromValue(params.audio_params));
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ticket->setProperty("return", params.return_type);
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ticket->setProperty("cache", params.cache_dir);
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ticket->setProperty("cachetimebase",
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QVariant::fromValue(params.cache_timebase));
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ticket->setProperty("cacheid", QVariant::fromValue(params.cache_id));
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ticket->setProperty("multicam", QtUtils::ptr_to_value(params.multicam));
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// Video frames are always rendered by the worker pool. GPU textures cannot
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// be shared across the process boundary (or across independent Vulkan
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// instances), so texture-return requests are downgraded to CPU frames.
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RenderVideoParams worker_params = params;
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if (worker_params.return_type == ReturnType::k_texture) {
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worker_params.return_type = ReturnType::k_frame;
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}
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if (worker_params.return_type == ReturnType::k_null) {
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if (dry_run_thread_) {
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dry_run_thread_->add_ticket(ticket);
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} else {
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// No render threads (e.g. dummy backend), finish without a result
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ticket->finish();
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}
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} else if (worker_pool_ &&
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worker_pool_->submit_frame(ticket, worker_params)) {
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return ticket;
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} else {
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qWarning()
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<< "RenderManager: worker pool unavailable, finishing ticket "
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"without result";
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ticket->finish();
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}
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return ticket;
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}
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RenderTicketPtr RenderManager::render_audio(const RenderAudioParams ¶ms)
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{
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// Create ticket
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RenderTicketPtr ticket = std::make_shared<RenderTicket>();
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ticket->setProperty("node", QtUtils::ptr_to_value(params.node));
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ticket->setProperty("time", QVariant::fromValue(params.range));
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ticket->setProperty("type", k_type_audio);
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ticket->setProperty("enablewaveforms", params.generate_waveforms);
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ticket->setProperty("clamp", params.clamp);
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ticket->setProperty("aparam", QVariant::fromValue(params.audio_params));
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ticket->setProperty("mode", params.mode);
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if (params.generate_waveforms && !waveform_threads_.empty()) {
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size_t thread_index = last_waveform_thread_ % waveform_threads_.size();
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RenderThread *thread = waveform_threads_[thread_index];
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thread->add_ticket(ticket);
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last_waveform_thread_++;
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} else if (audio_thread_) {
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audio_thread_->add_ticket(ticket);
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} else {
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// No render threads (e.g. dummy backend), finish without a result
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ticket->finish();
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}
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return ticket;
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}
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bool RenderManager::remove_ticket(RenderTicketPtr ticket)
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{
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if (worker_pool_ && worker_pool_->remove_ticket(ticket)) {
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return true;
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}
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for (RenderThread *rt : render_threads_) {
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if (rt->remove_ticket(ticket)) {
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return true;
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}
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}
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return false;
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}
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void RenderManager::set_aggressive_garbage_collection(bool enabled)
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{
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aggressive_gc_ += enabled ? 1 : -1;
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// Clamp at zero so unbalanced disable calls can't drive the counter negative
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if (aggressive_gc_ < 0) {
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aggressive_gc_ = 0;
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}
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if (aggressive_gc_ > 0) {
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decoder_clear_timer_->setInterval(k_decoder_maximum_inactivity_aggressive);
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} else {
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decoder_clear_timer_->setInterval(k_decoder_maximum_inactivity);
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}
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}
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void RenderManager::clear_old_decoders()
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{
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if (!decoder_cache_) {
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// No decoder cache exists on backends without a renderer (e.g. dummy)
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return;
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}
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QMutexLocker locker(decoder_cache_->mutex());
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qint64 min_age =
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QDateTime::currentMSecsSinceEpoch() - k_decoder_maximum_inactivity;
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for (auto it = decoder_cache_->begin(); it != decoder_cache_->end();) {
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DecoderPair decoder = it.value();
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if (decoder.decoder->get_last_accessed_time() < min_age) {
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decoder.decoder->close();
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it = decoder_cache_->erase(it);
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} else {
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it++;
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}
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}
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}
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RenderThread::RenderThread(Renderer *renderer, DecoderCache *decoder_cache,
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ShaderCache *shader_cache, QObject *parent)
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: QThread(parent)
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, cancelled_(false)
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, context_(renderer)
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, decoder_cache_(decoder_cache)
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, shader_cache_(shader_cache)
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{
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if (context_) {
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context_->init();
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context_->moveToThread(this);
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}
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}
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void RenderThread::add_ticket(RenderTicketPtr ticket)
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{
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QMutexLocker locker(&mutex_);
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ticket->moveToThread(this);
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queue_.push_back(ticket);
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wait_.wakeOne();
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}
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bool RenderThread::remove_ticket(RenderTicketPtr ticket)
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{
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QMutexLocker locker(&mutex_);
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auto it = std::find(queue_.begin(), queue_.end(), ticket);
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if (it == queue_.end()) {
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return false;
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}
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queue_.erase(it);
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return true;
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}
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void RenderThread::quit()
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{
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QMutexLocker locker(&mutex_);
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cancelled_ = true;
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wait_.wakeOne();
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}
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void RenderThread::run()
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{
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if (context_) {
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context_->post_init();
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}
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QMutexLocker locker(&mutex_);
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while (!cancelled_) {
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if (queue_.empty()) {
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wait_.wait(&mutex_);
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}
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if (cancelled_) {
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break;
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}
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if (!queue_.empty()) {
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RenderTicketPtr ticket = queue_.front();
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queue_.pop_front();
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locker.unlock();
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// Setup the ticket for ::Process
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ticket->start();
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if (ticket->is_cancelled()) {
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ticket->finish();
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} else {
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RenderProcessor::process(ticket, context_, decoder_cache_,
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shader_cache_);
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}
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locker.relock();
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}
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}
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if (context_) {
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context_->destroy();
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context_->moveToThread(this->thread());
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}
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}
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}
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Reference in New Issue
Block a user